SupaLidlGame/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd

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@tool
extends Node
const PHANTOM_CAMERA_CONSTS = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
var phantom_camera_hosts: Array[PhantomCameraHost]:
get:
return _phantom_camera_host_list
var _phantom_camera_host_list: Array[PhantomCameraHost]
var phantom_camera_2ds: Array[PhantomCamera2D]:
get:
return _phantom_camera_2d_list
var _phantom_camera_2d_list: Array[PhantomCamera2D]
var phantom_camera_3ds: Array: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
get:
return _phantom_camera_3d_list
var _phantom_camera_3d_list: Array ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
func _enter_tree():
Engine.physics_jitter_fix = 0
func pcam_host_added(caller: Node) -> void:
if is_instance_of(caller, PhantomCameraHost):
_phantom_camera_host_list.append(caller)
else:
printerr("This method can only be called from a PhantomCameraHost node")
func pcam_host_removed(caller: Node) -> void:
if is_instance_of(caller, PhantomCameraHost):
_phantom_camera_host_list.erase(caller)
else:
printerr("This method can only be called from a PhantomCameraHost node")
func pcam_added(caller, host_slot: int = 0) -> void:
if is_instance_of(caller, PhantomCamera2D):
_phantom_camera_2d_list.append(caller)
#print("Added PCam2D to PCamManager")
elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
_phantom_camera_3d_list.append(caller)
#print("Added PCam3D to PCamManager")
if not _phantom_camera_host_list.is_empty():
_phantom_camera_host_list[host_slot].pcam_added_to_scene(caller)
func pcam_removed(caller) -> void:
if is_instance_of(caller, PhantomCamera2D):
_phantom_camera_2d_list.erase(caller)
elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
_phantom_camera_3d_list.erase(caller)
else:
printerr("This method can only be called from a PhantomCamera node")
func get_phantom_camera_hosts() -> Array[PhantomCameraHost]:
return _phantom_camera_host_list
func get_phantom_camera_2ds() -> Array[PhantomCamera2D]:
return _phantom_camera_2d_list
func get_phantom_camera_3ds() -> Array: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
return _phantom_camera_3d_list
func scene_changed() -> void:
_phantom_camera_2d_list.clear()
_phantom_camera_3d_list.clear()
_phantom_camera_host_list.clear()