SupaLidlGame/addons/dialogue_manager/components/title_list.gd

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GDScript
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@tool
extends VBoxContainer
signal title_selected(title: String)
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const DialogueConstants = preload("../constants.gd")
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@onready var filter_edit: LineEdit = $FilterEdit
@onready var list: ItemList = $List
var titles: PackedStringArray:
set(next_titles):
titles = next_titles
apply_filter()
get:
return titles
var filter: String:
set(next_filter):
filter = next_filter
apply_filter()
get:
return filter
func _ready() -> void:
apply_theme()
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filter_edit.placeholder_text = DialogueConstants.translate(&"titles_list.filter")
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func select_title(title: String) -> void:
list.deselect_all()
for i in range(0, list.get_item_count()):
if list.get_item_text(i) == title.strip_edges():
list.select(i)
func apply_filter() -> void:
list.clear()
for title in titles:
if filter == "" or filter.to_lower() in title.to_lower():
list.add_item(title.strip_edges())
func apply_theme() -> void:
if is_instance_valid(filter_edit):
filter_edit.right_icon = get_theme_icon("Search", "EditorIcons")
### Signals
func _on_theme_changed() -> void:
apply_theme()
func _on_filter_edit_text_changed(new_text: String) -> void:
self.filter = new_text
func _on_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void:
if mouse_button_index == MOUSE_BUTTON_LEFT:
var title = list.get_item_text(index)
title_selected.emit(title)