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script = ExtResource("7_xyenu")
InventoryMap = {
"equip_1": 0,
"equip_2": 1,
"equip_3": 2
}

[node name="Sword" parent="Inventory" instance=ExtResource("22_mqpn7")]

[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
visible = false

[node name="Shotgun" parent="Inventory" instance=ExtResource("22_rmciq")]

[node name="Railgun" parent="Inventory" instance=ExtResource("21_n8w32")]
UseTime = 0.2

[node name="DocLance" parent="Inventory" instance=ExtResource("14_bj0lo")]

[node name="RemoteTransform2D2" type="RemoteTransform2D" parent="Inventory"]
position = Vector2(0, 4)

[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
visible = false
InvincibilityTimer = NodePath("Timer")
Faction = 1

[node name="CollisionShape2D" parent="Hurtbox" index="0"]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b")

[node name="Timer" type="Timer" parent="Hurtbox"]
one_shot = true

[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true

[node name="Direction2D" type="Marker2D" parent="."]
position = Vector2(0, -4)

[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
target_position = Vector2(16, 0)
collision_mask = 64
hit_from_inside = true
collide_with_areas = true
collide_with_bodies = false
script = ExtResource("13_hs3u1")

[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(0, -8)
blend_mode = 2
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 3.0
texture = ExtResource("15_3hahh")
height = 10.0

[node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06")

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_7482j")
occluder_light_mask = 8

[editable path="Hurtbox"]
