[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dejwdw7or8c"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_udpsv"]
frequency = 0.1

[resource]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_udpsv")
