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tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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"roll": SubResource("Animation_vobpw"),
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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animation = &"roll"

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Character = NodePath("../..")

[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
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[node name="Animations" type="Node" parent="."]
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[node name="Movement" type="AnimationPlayer" parent="Animations"]
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[node name="Attack" type="AnimationPlayer" parent="Animations"]
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[node name="Hurt" type="AnimationPlayer" parent="Animations"]
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
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[node name="AnimationTree" type="AnimationTree" parent="Animations"]
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[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
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[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
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[node name="Footstep" type="AudioStreamPlayer2D" parent="Effects"]
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="Effects"]
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
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