[gd_scene load_steps=6 format=3 uid="uid://clwv2owvk6abe"]

[ext_resource type="Texture2D" uid="uid://gm2pcnfg7h8j" path="res://Assets/Sprites/tileset.png" id="1_dubab"]
[ext_resource type="Script" path="res://Scenes/Map.cs" id="2_4m0a1"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1pa1q"]
texture = ExtResource("1_dubab")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_1/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_1/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_1/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_1/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/size_in_atlas = Vector2i(1, 2)
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 12, -8, 12)
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, 8, -1, 8, 8, -8, 8)
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_1/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_1/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_1/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_1/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_1/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_1/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_1/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_1/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_1/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_1/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_1/angular_velocity = 0.0
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_1/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_1/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_1/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_1/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_1/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_1/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_1/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_1/angular_velocity = 0.0
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_1/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_1/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_1/angular_velocity = 0.0
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_1/angular_velocity = 0.0
24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_1/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_1/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_1/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_1/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_1/angular_velocity = 0.0
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_1/angular_velocity = 0.0
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_1/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_1/angular_velocity = 0.0
7:0/size_in_atlas = Vector2i(3, 3)
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -8, 10, -8, 10, 22, -10, 22)
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0

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physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 16
physics_layer_1/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_1pa1q")

[sub_resource type="Environment" id="Environment_pxx66"]
background_mode = 3
glow_enabled = true
glow_hdr_threshold = 1.4

[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
process_mode = 1
y_sort_enabled = true
texture_filter = 3
tile_set = SubResource("TileSet_18c7j")
format = 2
layer_0/name = "Layer 3"
layer_0/y_sort_enabled = true
layer_1/name = "Layer 2"
layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = true
layer_1/y_sort_origin = 0
layer_1/z_index = -1
layer_1/tile_data = PackedInt32Array()
layer_2/name = "Layer 1 Overlay"
layer_2/enabled = true
layer_2/modulate = Color(1, 1, 1, 1)
layer_2/y_sort_enabled = true
layer_2/y_sort_origin = 0
layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
layer_3/name = "Layer 1"
layer_3/enabled = true
layer_3/modulate = Color(1, 1, 1, 1)
layer_3/y_sort_enabled = true
layer_3/y_sort_origin = 0
layer_3/z_index = -2
layer_3/tile_data = PackedInt32Array()
layer_4/name = "Layer 0"
layer_4/enabled = true
layer_4/modulate = Color(1, 1, 1, 1)
layer_4/y_sort_enabled = true
layer_4/y_sort_origin = 0
layer_4/z_index = -3
layer_4/tile_data = PackedInt32Array()
layer_5/name = "Lower 1"
layer_5/enabled = true
layer_5/modulate = Color(1, 1, 1, 1)
layer_5/y_sort_enabled = false
layer_5/y_sort_origin = 0
layer_5/z_index = -4
layer_5/tile_data = PackedInt32Array()
script = ExtResource("2_4m0a1")
Entities = NodePath("Entities")
Areas = NodePath("Areas")
Spawners = NodePath("Spawners")
Markers = NodePath("Markers")

[node name="CanvasModulate" type="CanvasModulate" parent="."]

[node name="Props" type="Node2D" parent="."]

[node name="Entities" type="Node2D" parent="."]
y_sort_enabled = true

[node name="Areas" type="Node2D" parent="."]

[node name="Spawners" type="Node2D" parent="."]

[node name="Markers" type="Node2D" parent="."]

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_pxx66")
