344 lines
17 KiB
JavaScript
344 lines
17 KiB
JavaScript
const dictionary = {"gIsSingleplayer":"j1","gIsTeamGame":"ha","playerId":"eu","playerNames":"k5","playerBalances":"ev","playerTerritories":"fP","uiOffset":"nf","gHumans":"h9","playerStates":"hB","gLobbyMaxJoin":"pu"};
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const fx_version = '0.6.2.1'; // FX Client Version
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const fx_update = 'Mar 10'; // FX Client Last Updated
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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var wins_counter = 0;
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console.log('Couldn\'t find a saved win data. creating one...');
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} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
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var wins_counter = localStorage.getItem("fx_winCount");
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}
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const getVar = varName => window[dictionary[varName]];
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// https://stackoverflow.com/a/6234804
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function escapeHtml(unsafe) {
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return unsafe.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
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}
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function KeybindsInput(containerElement) {
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this.container = containerElement;
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this.keys = [ "key", "type", "value" ];
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this.objectArray = [];
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this.addObject = function () {
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this.objectArray.push({ key: "", type: "absolute", value: 1 });
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this.displayObjects();
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};
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document.getElementById("keybindAddButton").addEventListener("click", this.addObject.bind(this));
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this.displayObjects = function () {
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// Clear the content of the container
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this.container.innerHTML = "";
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if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
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// Loop through the array and display input fields for each object
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for (var i = 0; i < this.objectArray.length; i++) {
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var objectDiv = document.createElement("div");
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// Create input fields for each key
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this.keys.forEach(function (key) {
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let inputField = document.createElement(key === "type" ? "select" : "input");
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if (key === "type") {
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inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
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inputField.addEventListener("change", this.updateObject.bind(this, i, key));
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} else if (key === "key") {
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inputField.type = "text";
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inputField.setAttribute("readonly", "");
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inputField.setAttribute("placeholder", "No key set");
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inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
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} else { // key === "value"
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inputField.type = "number";
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inputField.setAttribute("step", "0.1");
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inputField.addEventListener("input", this.updateObject.bind(this, i, key));
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}
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inputField.value = this.objectArray[i][key];
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// Append input field to the object div
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objectDiv.appendChild(inputField);
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}, this);
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// Button to delete the object
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var deleteButton = document.createElement("button");
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deleteButton.textContent = "Delete";
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deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
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// Append delete button to the object div
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objectDiv.appendChild(deleteButton);
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// Append the object div to the container
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this.container.appendChild(objectDiv);
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}
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};
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/** @param {PointerEvent} event */
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this.startKeyInput = function (index, property, event) {
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event.target.value = "Press any key";
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const handler = this.updateObject.bind(this, index, property);
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event.target.addEventListener('keydown', handler, { once: true });
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event.target.addEventListener("blur", () => {
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event.target.removeEventListener('keydown', handler, { once: true });
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event.target.value = this.objectArray[index][property];
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//this.displayObjects();
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}, { once: true });
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};
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this.updateObject = function (index, property, event) {
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if (index >= this.objectArray.length) return;
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// Update the corresponding property of the object in the array
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const value = property === "value" ? parseFloat(event.target.value) : property === "key" ? event.key : event.target.value;
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this.objectArray[index][property] = value;
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if (property === "key") this.displayObjects();
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};
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this.deleteObject = function (index) {
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// Remove the object from the array
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this.objectArray.splice(index, 1);
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// Display the updated input fields for objects
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this.displayObjects();
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};
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return this;
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}
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var settings = {
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"fontName": "Trebuchet MS",
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"showBotDonations": false,
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"displayWinCounter": true,
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"useFullscreenMode": false,
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"hideAllLinks": false,
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"realisticNames": false,
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"showPlayerDensity": true,
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"densityDisplayStyle": "percentage",
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//"customMapFileBtn": true
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"customBackgroundUrl": "",
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"attackPercentageKeybinds": [],
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};
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let makeMainMenuTransparent = false;
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var settingsManager = new (function() {
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var inputFields = { // (includes select menus)
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fontName: document.getElementById("settings_fontname"),
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customBackgroundUrl: document.getElementById("settings_custombackgroundurl"),
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densityDisplayStyle: document.getElementById("settings_densityDisplayStyle")
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};
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var checkboxFields = {
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//showBotDonations: document.getElementById("settings_donations_bots"),
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hideAllLinks: document.getElementById("settings_hidealllinks"),
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realisticNames: document.getElementById("settings_realisticnames"),
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displayWinCounter: document.getElementById("settings_displaywincounter"),
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useFullscreenMode: document.getElementById("settings_usefullscreenmode"),
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showPlayerDensity: document.getElementById("settings_showPlayerDensity"),
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//customMapFileBtn: document.getElementById("settings_custommapfileinput")
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};
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this.save = function() {
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Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
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Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
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this.applySettings();
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WindowManager.closeWindow("settings");
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localStorage.setItem("fx_settings", JSON.stringify(settings));
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// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
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window.location.reload();
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};
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let keybindsInput = new KeybindsInput(document.getElementById("keybinds"));
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this.syncFields = function() {
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Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
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Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
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keybindsInput.objectArray = settings.attackPercentageKeybinds;
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keybindsInput.displayObjects();
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};
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this.resetAll = function() {
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if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
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localStorage.removeItem("fx_settings");
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window.location.reload();
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};
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this.applySettings = function() {
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//setVarByName("bu", "px " + settings.fontName);
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if (settings.useFullscreenMode && document.fullscreenEnabled) {
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function tryEnterFullscreen() {
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if (document.fullscreenElement !== null) return;
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document.documentElement.requestFullscreen({ navigationUI: "hide" })
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.then(() => { console.log('Fullscreen mode activated'); })
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.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
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}
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document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
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document.addEventListener('click', tryEnterFullscreen, { once: true });
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}
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if (settings.customBackgroundUrl !== "") {
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document.body.style.backgroundImage = "url(" + settings.customBackgroundUrl + ")";
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document.body.style.backgroundSize = "cover";
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document.body.style.backgroundPosition = "center";
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}
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makeMainMenuTransparent = settings.customBackgroundUrl !== "";
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};
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});
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function removeWins() {
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var confirm1 = confirm('Do you really want to reset your Wins?');
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if (confirm1) {
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wins_counter = 0;
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localStorage.removeItem('fx_winCount');
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alert("Successfully reset wins");
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}
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}
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const openCustomBackgroundFilePicker = () => {
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const fileInput = document.getElementById("customBackgroundFileInput");
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fileInput.click();
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fileInput.addEventListener('change', handleFileSelect);
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}
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function handleFileSelect(event) {
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const fileInput = event.target;
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const selectedFile = fileInput.files[0];
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console.log(fileInput.files);
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console.log(fileInput.files[0]);
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if (selectedFile) {
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const fileUrl = URL.createObjectURL(selectedFile);
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console.log("File URL:", fileUrl);
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fileInput.value = "";
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fileInput.removeEventListener("change", handleFileSelect);
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}
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}
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var WindowManager = new (function() {
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var windows = {};
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this.add = function(newWindow) {
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windows[newWindow.name] = newWindow;
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windows[newWindow.name].isOpen = false;
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};
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this.openWindow = function(windowName, ...args) {
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if (windows[windowName].isOpen === true) return;
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if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
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windows[windowName].isOpen = true;
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windows[windowName].element.style.display = null;
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};
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this.closeWindow = function(windowName) {
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if (windows[windowName].isOpen === false) return;
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windows[windowName].isOpen = false;
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windows[windowName].element.style.display = "none";
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if (windows[windowName].onClose !== undefined) windows[windowName].onClose();
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};
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this.closeAll = function() {
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Object.values(windows).forEach(function(windowObj) {
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WindowManager.closeWindow(windowObj.name);
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});
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};
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});
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WindowManager.add({
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name: "settings",
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element: document.querySelector(".settings"),
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beforeOpen: function() { settingsManager.syncFields(); }
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});
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WindowManager.add({
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name: "donationHistory",
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element: document.querySelector("#donationhistory"),
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beforeOpen: function(isSingleplayer) {
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document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
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},
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onClose: function() { donationsTracker.openedWindowPlayerID = null; }
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});
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WindowManager.add({
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name: "playerList",
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element: document.getElementById("playerlist"),
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beforeOpen: function() {}
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});
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document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
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document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll, { passive: true });
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document.addEventListener("keydown", event => { if (event.key === "Escape") WindowManager.closeAll(); });
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var settingsGearIcon = document.createElement('img');
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settingsGearIcon.setAttribute('src', 'assets/geari_white.png');
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const playerList = new (function () {
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const playersIcon = document.createElement('img');
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playersIcon.setAttribute('src', 'assets/players_icon.png');
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document.getElementById("playerlist_content").addEventListener("click", event => {
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const playerId = event.target.closest("tr[data-player-id]")?.getAttribute("data-player-id");
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if (!playerId) return;
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if (getVar("gIsTeamGame")) WindowManager.closeWindow("playerList"), donationsTracker.displayHistory(playerId);
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});
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this.display = function displayPlayerList(playerNames) {
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const gHumans = getVar("gHumans");
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const gLobbyMaxJoin = getVar("gLobbyMaxJoin");
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let listContent = `<h3>Players (${gHumans})</h3>`;
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for (let i = 0; i < gLobbyMaxJoin; i++) {
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if (i === gHumans) listContent += `<h3>Bots (${gLobbyMaxJoin - gHumans})</h3>`;
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listContent += `<tr data-player-id="${i}"><td><span class="color-light-gray">${i + 1}.</span> ${escapeHtml(playerNames[i])}</td></tr>`
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}
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document.getElementById("playerlist_content").innerHTML = listContent;
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document.getElementById("playerlist_content").setAttribute("class", getVar("gIsTeamGame") ? "clickable" : "");
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WindowManager.openWindow("playerList");
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}
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this.hoveringOverButton = false;
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this.drawButton = (canvas, x, y, size) => {
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canvas.fillRect(x, y, size, size);
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canvas.fillStyle = this.hoveringOverButton ? "#aaaaaaaa" : "#000000aa";
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canvas.clearRect(x + 1, y + 1, size - 2, size - 2);
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canvas.fillRect(x + 1, y + 1, size - 2, size - 2);
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canvas.fillStyle = "#ffffff";
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canvas.imageSmoothingEnabled = true;
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canvas.drawImage(playersIcon, x + 2, y + 2, size - 4, size - 4);
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canvas.imageSmoothingEnabled = false;
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}
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});
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var donationsTracker = new (function(){
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this.openedWindowPlayerID = null;
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this.contentElement = document.querySelector("#donationhistory_content");
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this.donationHistory = Array(512);
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// fill the array with empty arrays with length of 3
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//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
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this.getHistoryOf = function(playerID) {
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return this.donationHistory[playerID].toReversed();
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}
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this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
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this.logDonation = function(senderID, receiverID, amount) {
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const donationInfo = [senderID, receiverID, amount];
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this.donationHistory[receiverID].push(donationInfo);
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this.donationHistory[senderID].push(donationInfo);
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if (this.openedWindowPlayerID === senderID || this.openedWindowPlayerID === receiverID) {
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const indexOfNewItem = this.donationHistory[this.openedWindowPlayerID === senderID ? senderID : receiverID].length;
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this.contentElement.prepend(generateTableRowItem(donationInfo, indexOfNewItem, this.openedWindowPlayerID, true));
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}
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};
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function generateTableRowItem(historyItem, index, playerID, isNew) {
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const playerNames = getVar("playerNames");
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const row = document.createElement("tr");
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if (isNew) row.setAttribute("class", "new");
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let content = `<td><span class="color-light-gray">${index}.</span> `;
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if (playerID === historyItem[1])
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content += `Received <span class="color-green">${historyItem[2]}</span> resources from ${escapeHtml(playerNames[historyItem[0]])}`;
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else content += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${escapeHtml(playerNames[historyItem[1]])}`;
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content += "</td>";
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row.innerHTML = content;
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return row;
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}
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this.displayHistory = function displayDonationsHistory(playerID, playerNames = getVar("playerNames"), isSingleplayer = getVar("gIsSingleplayer")) {
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var history = donationsTracker.getHistoryOf(playerID);
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console.log("History for " + playerNames[playerID] + ":");
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console.log(history);
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document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + escapeHtml(playerNames[playerID]);
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this.contentElement.innerHTML = "";
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if (history.length > 0) history.forEach((historyItem, index) => {
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this.contentElement.appendChild(generateTableRowItem(historyItem, history.length - index, playerID));
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});
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else this.contentElement.innerText = "Nothing to display";
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this.openedWindowPlayerID = playerID;
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WindowManager.openWindow("donationHistory", isSingleplayer);
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}
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});
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var utils = new (function() {
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this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
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this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
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if (settings.densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
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else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
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};
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this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
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return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
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};
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/** @param {CanvasRenderingContext2D} canvas @param {string} text */
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this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
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const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
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text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
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}
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});
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const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
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const keybindHandler = key => {
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const keybindData = settings.attackPercentageKeybinds.find(keybind => keybind.key === key);
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if (keybindData === undefined) return false;
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if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
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else keybindFunctions.setRelative(keybindData.value);
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return true;
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};
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if (localStorage.getItem("fx_settings") !== null) {
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settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
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}
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settingsManager.applySettings();
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console.log('Successfully loaded FX Client'); |