56 lines
2.2 KiB
JavaScript
56 lines
2.2 KiB
JavaScript
export default (/** @type {import('../modUtils.js').default} */ { insertCode, replaceCode, matchCode }) => {
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const { mainCanvas, x, y } = insertCode(`this.te = function() {
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if (!this.b()) { return; }
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mainCanvas.drawImage(canvas, x, this.y);
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/* here */
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}`, `if (__fx.settings.keybindButtons) __fx.mobileKeybinds.draw(mainCanvas, x, this.y);`)
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const { h, redraw } = insertCode(`a6k = Math.floor(3 * this.h / 2);
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a4M = c.pZ.rN(1, Math.floor(0.5 * this.h));
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canvas = document.createElement("canvas");
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canvas.width = w;
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/* here */
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canvas.height = this.h;
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ctx = canvas.getContext("2d", { alpha: true });
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ctx.font = a4M;
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c.pZ.textBaseline(ctx, 1);
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c.pZ.textAlign(ctx, 1);
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this.a6m();
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redraw();
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`, `__fx.mobileKeybinds.setSize(w, this.h, mainCanvas)`, { dictionary: { mainCanvas } })
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const { ba, gap } = matchCode(`this.h = Math.floor(0.066 * h___.pb); w = h___.w - 4 * ba.gap - this.h;`);
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const { bd, requestRepaint } = insertCode(`this.gm = function(kt, ku) {
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if (!this.b()) { return false; }
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/* here */
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if (!a.a0n(kt, ku)) { return false; }
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aR.mC = false;
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if (a6w(this, kt, ku)) { bd.requestRepaint = true; }
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return true;
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};`,
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`if (__fx.settings.keybindButtons && ku > this.y - Math.floor(ba.gap / 4) - this.h && ku < this.y - Math.floor(ba.gap / 4) && __fx.mobileKeybinds.click(kt - x)) return true;`,
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{ dictionary: { x, y, h, ba, gap } }
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)
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insertCode(
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`var a6l = 11 / 12; /* here */`,
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`__fx.keybindFunctions.repaintAttackPercentageBar = function() { redraw(); bd.requestRepaint = true; };`,
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{ dictionary: { redraw, bd, requestRepaint } }
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)
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// fix to correctly display peace vote menu and game messages (prevent overlap with keybind buttons)
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replaceCode(`if (a.a4y(aM.a4u())) {
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if (au.b) { return a.y - a.h - 2 * a4a; }
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else { return a.y - a4a; }
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}`, `if (a.a4y(aM.a4u())) {
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if (au.b) { return __fx.settings.keybindButtons ? a.y - 2 * a.h - 3 * a4a : a.y - a.h - 2 * a4a; }
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else { return __fx.settings.keybindButtons ? a.y - a.h - 2 * a4a : a.y - a4a; }
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}`)
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insertCode(
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`if (a.a4y(aM.a4u())) { return /* here */ a.y - h - ba.gap; }`,
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`__fx.settings.keybindButtons ? a.y - 2 * (h + ba.gap) : `
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)
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} |