const beautify = require('js-beautify').js; const fs = require('fs'); if (!fs.existsSync("./build")) fs.mkdirSync("./build"); fs.cpSync("./static/", "./build/", { recursive: true }); let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).replace("\n", "").trim(); const replaceOne = (expression, replaceValue) => { const result = expression.exec(script); if (result === null) throw new Error("no match for: ") + expression; if (expression.exec(script) !== null) throw new Error("more than one match for: " + expression); // this (below) works correctly because expression.lastIndex gets reset in the line above when there is no match script = script.replace(expression, replaceValue); return result; } const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' }; if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated."); // Replace assets const assets = require('./assets.js'); replaceOne(/(\(4,"crown",4,")[^"]+"\),/g, "$1" + assets.crownIcon + "\"),"); replaceOne(/(\(6,"territorial\.io",6,")[^"]+"\),/g, "$1" + assets.fxClientLogo + "\"),"); // Add FXClient menu item in "More" menu // match },ug[0][5]={name:a79,id:5,mf:90,oU:0,e8:0}, replaceOne(/(},(\w+\[0\])\[\d+\]={(\w+):\w+,(\w+):\d+,(\w+):90,(\w+):0,(\w+):0},)/g, '$1$2.push({$3:"FX Client v" + fx_version + " " + fx_update, $4: 20, $5: 0, $6: 0, $7: 70}),'); // Do not display hover effect on the last 2 items (territorial.io version and FX Client version) instead of only the last item // match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1, replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2 : $4"); // Max size for custom maps: from 4096x4096 to 8192x8192 // TODO: test this; it might cause issues with new boat mechanics? { // Add Troop Density and Maximum Troops in side panel -- todo const { groups: { valuesArray } } = replaceOne(/(,(?\w+)\[\d\]="Interest",\2\[\d\]="Income",\2\[\d\]="Time"),(\w+=\w+-\w+\(\w+,100\),\((?\w+)=new Array\(\2\.length\)\)\[0\]=\w+)/g, '$1, $.push("Max Troops", "Density"), $3'); // add labels replaceOne(new RegExp(/(:(?\w+)<7\?\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/ .source.replace(/valuesArray/g, valuesArray), "g"), '$1 : $ === 7 ? $3 ' + `: $ === 8 ? utils.getMaxTroops(${dictionary.playerTerritories}, ${dictionary.playerId}) ` + `: utils.getDensity(${dictionary.playerBalances}, ${dictionary.playerTerritories}, ${dictionary.playerId}) }`); // increase the size of the side panel by 25% to make the text easier to read // match this.w = Math.floor((o ? .1646 : .126) * cZ), replaceOne(/(this\.\w+=Math\.floor\(\(\w+\?\.1646:\.126\))\*(\w+\),)/g, "$1 * 1.25 * $2"); } // Increment win counter on wins replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?\w+\[\w+\]\+" won the game."[^,]+,([^()]+?\))),(?[^}]+},)/g, `$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` + `$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $6, $`); { // Add settings button and win count // render gear icon and win count // cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O)) // l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6); // cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI); // cH.font = bt + Math.floor(A.nI * 0.4) + bu; // cH.fillText("Win count: " + wins_counter, Math.floor(A.f3 + A.hw / 2), Math.floor((A.f4 + A.nI / 2) * 2.1)); const { groups } = replaceOne(/((?\w+)\.textAlign=\w+,\2\.textBaseline=\w+,\w+\((?(?\w+).\w+),(?\4.\w+),(?\4.\w+),(?\4.\w+),[^)]+\)),(?(?\w+)\)\))/g, '$1, ' + '$.imageSmoothingEnabled = true, ' + '$.drawImage(settingsGearIcon, $-$/2, $, $, $), ' + '$.imageSmoothingEnabled = false, ' + '$.font = "bold " + Math.floor($ * 0.4) + "px " + settings.fontName, ' + '(!$ && $.fillText("Win count: " + wins_counter, Math.floor($ + $ / 2), Math.floor(($ + $ / 2) * 2.1))), ' + '$'); // handle settings button click replaceOne(/(this\.\w+=function\((?\w+),(?\w+)\){[^}]+?)if\((?\w+=\w+\(\)),(?\w+)\)(?{for\([^}]+"Lobby ")/g, '$1 $; ' + `var gearIconX = ${groups.x}-${groups.w}/2; ` + // if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings"); `if ($ > gearIconX && $ < (gearIconX+${groups.h}) && $ > ${groups.y} && $ < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` + 'if ($) $'); } // Enforce custom font name script = script.replace(/"px sans-serif"/g, '"px " + settings.fontName'); // Realistic bot names setting // matches c4[i] = c4[i].replace(a6U[dx], a6V[dx]) replaceOne(/(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g, "$1; if (settings.realisticNames) $3 = realisticNames;") // Hide all links in main menu depending on settings replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?!this\.\w+\.\w+),)/g, "$1 if (settings.hideAllLinks) $3[0] = $3[1] = $; else $3[0] = $3[1] = true; $2") // Track donations replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+&&\()/g, "$1 donationsTracker.logDonation($2, $3, $5[0]); $4") // Display donations for a player when clicking on them in the leaderboard // match , 0 !== dG[x]) && fq.hB(x, 800, false, 0), replaceOne(/,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g, `, ${dictionary.gIsTeamGame} && displayDonationsHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1`); // Reset donation history when a new game is started replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), "); console.log("Formatting code..."); exposeVarsToGlobalScope = true; if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();")) script = script.slice("\"use strict\"; (function () {".length, -"})();".length); if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();")) script = script.slice("(function () {".length, -"})();".length); script = beautify(script, { "indent_size": "1", "indent_char": "\t", "max_preserve_newlines": "5", "preserve_newlines": true, "keep_array_indentation": false, "break_chained_methods": false, "indent_scripts": "normal", "brace_style": "collapse", //"brace_style": "expand", "space_before_conditional": true, "unescape_strings": false, "jslint_happy": false, "end_with_newline": false, "wrap_line_length": "250", "indent_inner_html": false, "comma_first": false, "e4x": false, "indent_empty_lines": false }); fs.writeFileSync("./build/game.js", script); console.log("Wrote ./build/game.js"); console.log("Build done");