Mobile keybinds
- Attack percentage bar is now always redrawn after each keybind use - UI changes: Slightly decreased the UI font size, adjusted the size of the inputs in the keybind settings and added a small margin under the keybind settingsdev
parent
546d17c76b
commit
ed94c65172
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build.js
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build.js
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@ -56,6 +56,7 @@ script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[inde
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const modUtils = new ModUtils(minifyCode(script));
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import applyPatches from './patches/main.js';
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console.log("Applying patches...");
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applyPatches(modUtils);
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// for versions ^1.99.5.2
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@ -0,0 +1,56 @@
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export default (/** @type {import('../modUtils.js').default} */ { insertCode, replaceCode, matchCode }) => {
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const { mainCanvas, x, y } = insertCode(`this.te = function() {
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if (!this.b()) { return; }
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mainCanvas.drawImage(canvas, x, this.y);
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/* here */
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}`, `if (__fx.settings.keybindButtons) __fx.mobileKeybinds.draw(mainCanvas, x, this.y);`)
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const { h, redraw } = insertCode(`a6k = Math.floor(3 * this.h / 2);
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a4M = c.pZ.rN(1, Math.floor(0.5 * this.h));
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canvas = document.createElement("canvas");
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canvas.width = w;
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/* here */
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canvas.height = this.h;
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ctx = canvas.getContext("2d", { alpha: true });
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ctx.font = a4M;
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c.pZ.textBaseline(ctx, 1);
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c.pZ.textAlign(ctx, 1);
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this.a6m();
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redraw();
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`, `__fx.mobileKeybinds.setSize(w, this.h, mainCanvas)`, { dictionary: { mainCanvas } })
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const { ba, gap } = matchCode(`this.h = Math.floor(0.066 * h___.pb); w = h___.w - 4 * ba.gap - this.h;`);
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const { bd, requestRepaint } = insertCode(`this.gm = function(kt, ku) {
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if (!this.b()) { return false; }
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/* here */
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if (!a.a0n(kt, ku)) { return false; }
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aR.mC = false;
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if (a6w(this, kt, ku)) { bd.requestRepaint = true; }
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return true;
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};`,
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`if (__fx.settings.keybindButtons && ku > this.y - Math.floor(ba.gap / 4) - this.h && ku < this.y - Math.floor(ba.gap / 4) && __fx.mobileKeybinds.click(kt - x)) return true;`,
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{ dictionary: { x, y, h, ba, gap } }
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)
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insertCode(
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`var a6l = 11 / 12; /* here */`,
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`__fx.keybindFunctions.repaintAttackPercentageBar = function() { redraw(); bd.requestRepaint = true; };`,
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{ dictionary: { redraw, bd, requestRepaint } }
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)
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// fix to correctly display peace vote menu and game messages (prevent overlap with keybind buttons)
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replaceCode(`if (a.a4y(aM.a4u())) {
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if (au.b) { return a.y - a.h - 2 * a4a; }
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else { return a.y - a4a; }
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}`, `if (a.a4y(aM.a4u())) {
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if (au.b) { return __fx.settings.keybindButtons ? a.y - 2 * a.h - 3 * a4a : a.y - a.h - 2 * a4a; }
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else { return __fx.settings.keybindButtons ? a.y - a.h - 2 * a4a : a.y - a4a; }
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}`)
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insertCode(
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`if (a.a4y(aM.a4u())) { return /* here */ a.y - h - ba.gap; }`,
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`__fx.settings.keybindButtons ? a.y - 2 * (h + ba.gap) : `
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)
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}
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@ -1,7 +1,10 @@
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const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"];
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const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"];
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export const getVar = varName => {
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if (playerDataProperties.includes(varName)) return window[dictionary.playerData]?.[dictionary[varName]];
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if (gameObjectProperties.includes(varName)) return window[dictionary.game]?.[dictionary[varName]];
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return window[dictionary[varName]]
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};
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};
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export const getUIGap = () => Math.floor(window[dictionary.uiSizes]?.[dictionary.gap] ?? 10);
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@ -1,10 +1,66 @@
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import { getUIGap } from "./gameInterface.js";
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import { getSettings } from "./settings.js";
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export const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
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export const keybindFunctions = {
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setAbsolute: () => {},
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setRelative: () => {},
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repaintAttackPercentageBar: () => {}
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};
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export const keybindHandler = key => {
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const keybindData = getSettings().attackPercentageKeybinds.find(keybind => keybind.key === key);
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if (keybindData === undefined) return false;
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if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
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else keybindFunctions.setRelative(keybindData.value);
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executeKeybind(keybindData);
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return true;
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};
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};
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function executeKeybind(keybind) {
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if (keybind.type === "absolute") keybindFunctions.setAbsolute(keybind.value);
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else keybindFunctions.setRelative(keybind.value);
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keybindFunctions.repaintAttackPercentageBar();
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}
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// mobile keybinds (keybind buttons)
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let canvas;
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let width = 0;
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let height = 0;
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const maxCount = 6;
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export const mobileKeybinds = {
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setSize: (w, h, mainCanvas) => {
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if (getSettings().keybindButtons !== true) return;
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width = w;
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height = h;
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// redraw
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canvas = document.createElement("canvas");
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canvas.width = w;
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canvas.height = h;
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const ctx = canvas.getContext("2d");
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const fontName = mainCanvas.font.split("px ", 2)[1];
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ctx.font = "bold " + h / 2 + "px " + fontName;
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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const keybinds = getSettings().attackPercentageKeybinds.slice(0, maxCount);
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const gap = getUIGap() / 4;
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const buttonWidth = (w - gap * (maxCount - 1)) / maxCount;
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keybinds.forEach((keybind, i) => {
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ctx.fillStyle = "rgba(0, 0, 0, 0.8)";
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ctx.fillRect(i * (buttonWidth + gap), 0, buttonWidth, h);
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ctx.fillStyle = "white";
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const label = keybind.type === "absolute" ? (keybind.value * 100).toFixed() + "%" : "x " + Math.round(keybind.value * 100) / 100;
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ctx.fillText(label, (i + 0.5) * (buttonWidth + gap), h / 2);
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});
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},
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click: (xRelative) => {
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if (xRelative < 0 || xRelative > width) return false;
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const keybinds = getSettings().attackPercentageKeybinds;
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const index = Math.floor(xRelative / width * maxCount);
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if (index >= keybinds.length) return false;
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executeKeybind(keybinds[index]);
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return true;
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},
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draw: (mainCanvas, x, y) => {
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mainCanvas.drawImage(canvas, x, y - (height + getUIGap() / 4));
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}
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}
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@ -1,4 +1,4 @@
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export function KeybindsInput(containerElement) {
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export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
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const header = document.createElement("p");
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header.innerText = "Attack Percentage Keybinds";
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const keybindContainer = document.createElement("div");
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@ -6,6 +6,7 @@ export function KeybindsInput(containerElement) {
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const keybindAddButton = document.createElement("button");
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keybindAddButton.innerText = "Add";
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containerElement.append(header, keybindContainer, keybindAddButton);
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containerElement.className = "keybinds-input";
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this.container = keybindContainer;
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this.keys = [ "key", "type", "value" ];
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this.objectArray = [];
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@ -1,5 +1,5 @@
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const fx_version = '0.6.7.1'; // FX Client Version
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const fx_update = 'Feb 15'; // FX Client Last Updated
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const fx_version = '0.6.7.2'; // FX Client Version
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const fx_update = 'Mar 2'; // FX Client Last Updated
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if ("serviceWorker" in navigator) {
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navigator.serviceWorker.addEventListener("message", (e) => {
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@ -20,7 +20,7 @@ import winCounter from "./winCounter.js";
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import playerList from "./playerList.js";
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import gameScriptUtils from "./gameScriptUtils.js";
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import hoveringTooltip from "./hoveringTooltip.js";
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import { keybindFunctions, keybindHandler } from "./keybinds.js";
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import { keybindFunctions, keybindHandler, mobileKeybinds } from "./keybinds.js";
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import customLobby from './customLobby.js';
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window.__fx = window.__fx || {};
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@ -33,6 +33,7 @@ __fx.utils = gameScriptUtils;
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__fx.WindowManager = WindowManager;
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__fx.keybindFunctions = keybindFunctions;
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__fx.keybindHandler = keybindHandler;
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__fx.mobileKeybinds = mobileKeybinds;
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__fx.donationsTracker = donationsTracker;
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__fx.playerList = playerList;
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__fx.hoveringTooltip = hoveringTooltip;
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@ -21,6 +21,7 @@ var settings = {
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detailedTeamPercentage: false,
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//"customMapFileBtn": true
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customBackgroundUrl: "",
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keybindButtons: false,
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attackPercentageKeybinds: [],
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};
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__fx.settings = settings;
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@ -102,6 +103,10 @@ const settingsManager = new (function () {
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"A custom image to be shown as the main menu background instead of the currently selected map.",
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},
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KeybindsInput,
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{
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for: "keybindButtons", type: "checkbox",
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label: "Keybind buttons", note: "Show keybind buttons above the troop selector (max 6)"
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}
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];
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const settingsContainer = document.querySelector(".settings .scrollable");
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var inputFields = {}; // (includes select menus)
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@ -28,7 +28,7 @@
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border-width : 2px;
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border-width : calc(0.15 * (1vw + 1vh));
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font-size : 20px;
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font-size : calc(14px + ((0.5 * (1.1vw - 0.1vh)) + 0.14rem));
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font-size : calc(13px + ((0.5 * (1.1vw - 0.1vh)) + 0.14rem));
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max-height : 90%;
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transition : 0.2s;
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z-index : 10;
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@ -59,6 +59,13 @@
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margin: 0px;
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}
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.keybinds-input {
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margin-bottom: 1em;
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}
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.keybinds-input input {
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width: 10em;
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}
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.flex {
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display: flex;
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}
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