Fix for game update v2.13.3
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				|  | @ -25,9 +25,9 @@ export default (/** @type {ModUtils} */ { insertCode, replaceRawCode, waitForMin | |||
|         }`)
 | ||||
|     insertCode(`player = aQ.eF(eR);
 | ||||
| 		if (game.gIsReplay /* here */) { game.playerId = player; } | ||||
| 		str = L(58, /* Player: {0} */ [b0.context.truncateAndFillText(playerData.rawPlayerNames[player], b0.qZ.sN(0, 10), 150)]) + "   "; | ||||
| 		str += L(59, /* Strength: {10} */ [b0.rY.formatNumber(playerData.playerBalances[player])]) + "   "; | ||||
| 		str += L(60, /* Territory: {10} */ [b0.rY.formatNumber(playerData.playerTerritories[player])]) + "   ";`,
 | ||||
| 		str = __L(/* Player: {0} */ [b0.context.truncateAndFillText(playerData.rawPlayerNames[player], b0.qZ.sN(0, 10), 150)]) + "   "; | ||||
| 		str += __L(/* Strength: {10} */ [b0.rY.formatNumber(playerData.playerBalances[player])]) + "   "; | ||||
| 		str += __L(/* Territory: {10} */ [b0.rY.formatNumber(playerData.playerTerritories[player])]) + "   ";`,
 | ||||
|     `&& __fx.hoveringTooltip.active === false`) | ||||
|      | ||||
|     waitForMinification(() => { | ||||
|  |  | |||
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