diff --git a/game.js b/game.js index 29c0e9c..a83c241 100644 --- a/game.js +++ b/game.js @@ -17,7 +17,7 @@ function bC() { function cf() { this.ch = function() { - d4 = 2, d5 = 2179, d7 = 13, d6 = "1.91.6 18 Feb 2024", d8 = 0 <= window.location.hostname.toLowerCase().indexOf("territorial.io"), dA = function() { + d4 = 2, d5 = 2180, d7 = 14, d6 = "1.91.7 18 Feb 2024", d8 = 0 <= window.location.hostname.toLowerCase().indexOf("territorial.io"), dA = function() { try { return window.self !== window.top } catch (dC) { @@ -2153,7 +2153,7 @@ function bR() { 220, vo, 55, player, ae.gE, ae.kp, -1, vS) }, this.uk = function(vp) { var ow = ap.j4, - player = ow.vq[vp]; + player = ow.vq[vp] >> 3; b7.d2 = !0, vh(55, 0), vN(220, aY.vV(17, [jz[player], ow.vr[vp]], { vs: [1] }), 55, player, ae.gE, ae.kp, -1, !0) @@ -6454,7 +6454,7 @@ function aCJ() { var lg, target; 3 !== ai.gH ? aP.j4.aCa(aP.j4.s8, 3236) : (lg = ai.mV(9), target = ai.mV(9), 0 !== h5[lg] && 0 !== h5[target] && 0 !== h5[eo] && aV.a9V(1, [lg], !0) && (a8.n1(lg, 3, 96), a8.n1(target, 4, 96), k.w0(lg, target))) }(); - else { + else if (d8 && !dA) { var et = 720; for (ag.bg(14404), ag.or(1, 0), ag.or(3, 4), et = Math.min(aa.lc.mY.length, 720), ds = 0; ds < et; ds++) ag.or(20, aa.lc.mY[ds]); aP.j4.send(aP.j4.s8, ag.mU) @@ -7269,11 +7269,11 @@ function aEu() { function aEz() { function a7O(aGA, aGf) { - if (! function(aGA, aFB) { + if (function(aGA, aFB) { var gV = ao.hL(aGA), aGi = Math.abs(ao.gX(aFB) - ao.gX(gV)), gV = Math.abs(ao.gZ(aFB) - ao.gZ(gV)); - 0 !== Math.max(aGi, gV) && ! function(aG5, aGA, aGi, aGj) { + return 0 !== Math.max(aGi, gV) && (function(aG5, aGA, aGi, aGj) { var aGl = ao.gy(aG5), aG5 = ao.h1(aG5), aGn = ao.gy(aGA), @@ -7285,29 +7285,31 @@ function aEz() { aGn = 0 < aGn ? 1 : 3, aGA = 0 < aGA ? 2 : 0; aGs < aGr ? aGv(aGl, aG5, aGl + aGr, aG5 + aGs, aGn, aGA, aGi) : aGv(aG5, aGl, aG5 + aGs, aGl + aGr, aGA, aGn, aGj) - }(aGA, ao.hK(aFB), aGi, gV) - }(aGA, aGf), 0 === aq.e0[0]) return !!a4.uZ(aGf << 2); - if (function(aFB) { - if (a4.uZ(aFB << 2)) return 1; - return function(aFB) { - var ds, fo, aG4 = ap.j4.aG4, - aGz = ao, - et = aq.e0[0], - aH0 = 4 * aFB; - for (ds = et - 1; 0 <= ds; ds--) - if (fo = aG4[ds], aH0 = aGz.hQ(aH0, fo + 2 & 3), a4.uZ(aH0)) return aq.e0[0] = ds, aq.e4[1] = aH0 >> 2, aq.e4[2] = 1 + fo, 1; - return - }(aFB) - }(aGf)) { - var ds, aGf = ao.hL(aGA), - pD = a1e, - aG4 = ap.j4.aG4, - et = aq.e0[0] - 1, - aH0 = 4 * aGf, - gS = ao.gS; - for (ds = 0; ds < et; ds++) - if (aH0 += gS[aG4[ds]], 0 !== pD[aH0 + 3] || 2 !== pD[aH0 + 2]) return !!void 0; - return !!1 + }(aGA, ao.hK(aFB), aGi, gV), !0) + }(aGA, aGf)) { + if (0 === aq.e0[0]) return !!a4.uZ(aGf << 2); + if (function(aFB) { + if (a4.uZ(aFB << 2)) return 1; + return function(aFB) { + var ds, fo, aG4 = ap.j4.aG4, + aGz = ao, + et = aq.e0[0], + aH0 = 4 * aFB; + for (ds = et - 1; 0 <= ds; ds--) + if (fo = aG4[ds], aH0 = aGz.hQ(aH0, fo + 2 & 3), a4.uZ(aH0)) return aq.e0[0] = ds, aq.e4[1] = aH0 >> 2, aq.e4[2] = 1 + fo, 1; + return + }(aFB) + }(aGf)) { + var ds, aGf = ao.hL(aGA), + pD = a1e, + aG4 = ap.j4.aG4, + et = aq.e0[0] - 1, + aH0 = 4 * aGf, + gS = ao.gS; + for (ds = 0; ds < et; ds++) + if (aH0 += gS[aG4[ds]], 0 !== pD[aH0 + 3] || 2 !== pD[aH0 + 2]) return !!void 0; + return !!1 + } } return !1 }