Update 2: Still Nothing
Co-Authored-By: orlemley <121285035+orlemley1@users.noreply.github.com>archived
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@ -6153,7 +6153,7 @@
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}
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var n, z, y, A, B, C, F, E, H, J, K, D, L = ["Joined", "Skipped", "Multiplayer", "Singleplayer"], I = [0, 0, 0, 0], N, G, M, Q, R;
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this.bp = function() {
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R = 0;
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R = 0;A
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J = -1;
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aJ.setState(7);
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E = [];
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@ -6898,7 +6898,7 @@
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this.cG = function() {
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if (this.xh()) {
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cH.imageSmoothingEnabled = !0;
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var n = bw.l4("territorial.io")
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var n = bw.l4("territorial.io") // what is this?
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, z = 1.1 * ja.c1 / n.width;
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cH.setTransform(z, 0, 0, z, Math.floor((gA - z * n.width) / 2), ja.fG - z * n.height - .72 * ja.cw);
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cH.drawImage(n, 0, 0);
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@ -1,8 +1,21 @@
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# What's this?
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Known Data of what "this" line of code means.
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## Lines
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Line 2: Language
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Line 2458: About Cookies Policy stuff?
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Line 3739: Events stuff
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Line 4427: Right-SideBar Info
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Line 5879: Errors and stuff
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Line 5879: Errors and stuff
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Line 6649: Displaying number of players?
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Line 6997: Maps and stuff
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## Variables
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## Functions
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1. g is a function that is declared 50 times
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