From 2e5daab81e25cff24beb9192582cba9115b8588f Mon Sep 17 00:00:00 2001 From: peshomir <80340328+peshomir@users.noreply.github.com> Date: Sat, 16 Aug 2025 10:54:39 +0300 Subject: [PATCH] Fix win counter counting wins in replays --- patches/patches.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/patches.js b/patches/patches.js index 5cbc57c..0a37b74 100644 --- a/patches/patches.js +++ b/patches/patches.js @@ -60,7 +60,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC // Increment win counter on wins replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`, `=function(sE){ - if (${playerId} === sE && !${gIsSingleplayer}) + if (${playerId} === sE && !${gIsSingleplayer} && !${dict.game}.${dict.gIsReplay}) __fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count), xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0); a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);