New code replacement algorithm; fix custom lobby issue

dev
peshomir 2025-02-08 23:00:49 +02:00
parent 162bd36f29
commit 2688e86b9d
5 changed files with 289 additions and 173 deletions

127
build.js
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@ -1,17 +1,21 @@
// @ts-check
import beautifier from 'js-beautify';
const { js: beautify } = beautifier;
import UglifyJS from 'uglify-js';
import fs from 'fs';
import webpack from 'webpack';
import path from 'path';
import applyPatches from './patches.js';
import applyPatches from './patches/patches.js';
import ModUtils, { minifyCode } from './modUtils.js';
if (!fs.existsSync("./build")) fs.mkdirSync("./build");
fs.cpSync("./static/", "./build/", { recursive: true });
fs.cpSync("./assets/", "./build/assets/", { recursive: true });
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, Date.now()));
const buildTimestamp = Date.now().toString();
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, buildTimestamp));
fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
const buildClientCode = () => new Promise((resolve, reject) => {
const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
webpack({
mode: 'production',
entry: { fxClient: "./src/main.js" },
@ -32,9 +36,9 @@ const buildClientCode = () => new Promise((resolve, reject) => {
}
else resolve();
});
});
}));
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).replace("\n", "").trim();
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
const exposeVarsToGlobalScope = true;
// need to first remove the iife wrapper so the top-level functions aren't inlined
@ -50,93 +54,28 @@ if (stringArrayRaw === undefined) throw new Error("cannot find the string array"
const stringArray = JSON.parse(stringArrayRaw);
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
const modUtils = new ModUtils(minifyCode(script));
import customLobbyPatches from './patches/customLobby.js';
customLobbyPatches(modUtils);
// for versions ^1.99.5.2
const minificationResult = UglifyJS.minify(script, {
const minificationResult = UglifyJS.minify(modUtils.script, {
"compress": { "arrows": false },
"mangle": false
});
if (minificationResult.error) console.log(minificationResult.error);
if (minificationResult.error) {
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
throw minificationResult.error;
}
if (minificationResult.warnings) console.log(minificationResult.warnings);
script = minificationResult.code;
modUtils.script = minificationResult.code;
const replaceOne = (expression, replaceValue) => {
const result = matchOne(expression);
// this (below) works correctly because expression.lastIndex gets reset above in matchOne when there is no match
script = script.replace(expression, replaceValue);
return result;
}
const replace = (...args) => script = script.replace(...args);
const matchOne = (expression) => {
const result = expression.exec(script);
if (result === null) throw new Error("no match for: ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: " + expression);
return result;
}
// https://stackoverflow.com/a/63838890
const escapeRegExp = (string) => string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&');
//const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
//if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
const dictionary = {};
const matchDictionaryExpression = expression => {
const result = expression.exec(script);
if (result === null) throw new Error("no match for ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: ") + expression;
for (let [key, value] of Object.entries(result.groups)) dictionary[key] = value;
}
// Return value example:
// When replaceRawCode or matchRawCode are called with "var1=var2+1;" as the code
// and this matches "a=b+1;", the returned value will be the object: { var1: "a", var2: "b" }
const replaceRawCode = (/** @type {string} */ raw, /** @type {string} */ result, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
let localizerCount = 0;
let replacementString = result.replaceAll("$", "$$").replaceAll("__L()", "__L)").replaceAll("__L(", "__L,")
.replace(/\w+/g, match => {
// these would get stored as "___localizer1", "___localizer2", ...
if (match === "__L") match = "___localizer" + (++localizerCount);
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
});
//console.log(replacementString);
let expressionMatchResult;
try { expressionMatchResult = replaceOne(expression, replacementString); }
catch (e) {
throw new Error("replaceRawCode match error:\n\n" + e + "\n\nRaw code: " + raw + "\n");
}
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
const matchRawCode = (/** @type {string} */ raw, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
const expressionMatchResult = matchOne(expression);
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
const generateRegularExpression = (/** @type {string} */ code, /** @type {boolean} */ isForDictionary, nameMappings) => {
const groups = {};
let groupNumberCounter = 1;
let localizerCount = 0;
let raw = escapeRegExp(code).replaceAll("__L\\(\\)", "___localizer\\)")
// when there is a parameter, add a comma to separate it from the added number
.replaceAll("__L\\(", "___localizer,");
raw = raw.replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
// if a substitution string for the "word" is specified in the nameMappings, use it
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
// if the "word" is a number or is one of these specific words, ingore it
if (/^\d/.test(word) || ["return", "this", "var", "function", "new", "Math", "WebSocket"].includes(word)) return word;
// for easy localizer function matching
else if (word === "___localizer") {
groups[word + (++localizerCount)] = groupNumberCounter++;
return "\\b(L\\(\\d+)"; // would match "L(123", "L(50" and etc. when using "__L("
}
else if (groups.hasOwnProperty(word)) return "\\" + groups[word]; // regex numeric reference to the group
else {
groups[word] = groupNumberCounter++;
return modifier === "@" ? `(?<${word}>\\w+)` : "(\\w+)";
}
});
let expression = new RegExp(isForDictionary ? raw.replaceAll("@@", "@") : raw, "g");
return { expression, groups };
}
const {
matchDictionaryExpression,
generateRegularExpression
} = modUtils;
const dictionary = modUtils.dictionary;
[
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
@ -161,18 +100,24 @@ rawCodeSegments.forEach(code => {
matchDictionaryExpression(expression);
});
applyPatches({ replace, replaceOne, replaceRawCode, dictionary, matchOne, matchRawCode, escapeRegExp });
modUtils.executePostMinifyHandlers();
applyPatches(modUtils);
script = modUtils.script;
await buildClientCode();
// the dictionary should maybe get embedded into one of the files in the bundle
fs.writeFileSync("./build/fx.bundle.js", `const dictionary = ${JSON.stringify(dictionary)};\n` + fs.readFileSync("./build/fx.bundle.js").toString());
fs.writeFileSync(
"./build/fx.bundle.js",
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
+ fs.readFileSync("./build/fx.bundle.js").toString()
);
console.log("Formatting code...");
script = beautify(script, {
"indent_size": "1",
"indent_size": 1,
"indent_char": "\t",
"max_preserve_newlines": "5",
"max_preserve_newlines": 5,
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
@ -183,7 +128,7 @@ script = beautify(script, {
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": "250",
"wrap_line_length": 250,
"indent_inner_html": false,
"comma_first": false,
"e4x": false,

134
modUtils.js 100644
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@ -0,0 +1,134 @@
// @ts-check
import UglifyJS from 'uglify-js';
// https://stackoverflow.com/a/63838890
const escapeRegExp = (/** @type {string} */ string) => string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&');
export function minifyCode(/** @type {string} */ script) {
const output = UglifyJS.minify(script, {
compress: false,
mangle: false
});
if (output.error) throw output.error;
if (output.warnings) throw (output.warnings);
if (output.warnings) console.warn(output.warnings);
return output.code;
}
class ModUtils {
script = "";
/** @type {{[key: string]: string}} */
dictionary = {};
/** @type {Function[]} */
postMinifyHandlers = [];
constructor(/** @type {string} */ script) {
this.script = script;
// Bind methods
this.matchDictionaryExpression = this.matchDictionaryExpression.bind(this);
this.generateRegularExpression = this.generateRegularExpression.bind(this);
this.replace = this.replace.bind(this);
this.replaceOne = this.replaceOne.bind(this);
this.replaceRawCode = this.replaceRawCode.bind(this);
this.matchOne = this.matchOne.bind(this);
this.matchRawCode = this.matchRawCode.bind(this);
this.replaceCode = this.replaceCode.bind(this);
this.waitForMinification = this.waitForMinification.bind(this);
}
/** @param {RegExp} expression */
matchDictionaryExpression(expression) {
const result = this.matchOne(expression);
// @ts-ignore
for (let [key, value] of Object.entries(result.groups)) this.addToDictionary(key, value);
}
replace(/** @type {Parameters<typeof String.prototype.replace>} */ ...args) {
return this.script = this.script.replace(...args);
};
/** Expressions passed to this function must have the global flag set. */
matchOne(/** @type {RegExp} */ expression) {
const result = expression.exec(this.script);
if (result === null) throw new Error("no match for: " + expression.toString());
if (expression.exec(this.script) !== null) throw new Error("more than one match for: " + expression.toString());
return result;
};
addToDictionary(/** @type {string} */ key, /** @type {string} */ value) {
if (this.dictionary[key] !== undefined && this.dictionary[key] !== value)
throw new Error("name different from existing one:\n KEY: " + key + "\n VALUE: " + value + "\n Value in dictionary: " + this.dictionary[key]);
this.dictionary[key] = value;
};
/**
* @param {RegExp} expression
* @param {string} replaceValue
*/
replaceOne(expression, replaceValue) {
const result = this.matchOne(expression);
// this (below) works correctly because expression.lastIndex gets reset above in matchOne when there is no match
this.script = this.script.replace(expression, replaceValue);
return result;
};
// Return value example:
// When replaceRawCode or matchRawCode are called with "var1=var2+1;" as the code
// and this matches "a=b+1;", the returned value will be the object: { var1: "a", var2: "b" }
replaceRawCode(/** @type {string} */ raw, /** @type {string} */ result, nameMappings) {
const { expression, groups } = this.generateRegularExpression(raw, false, nameMappings);
let localizerCount = 0;
let replacementString = result.replaceAll("$", "$$").replaceAll("__L()", "__L)").replaceAll("__L(", "__L,")
.replace(/\w+/g, match => {
// these would get stored as "___localizer1", "___localizer2", ...
if (match === "__L") match = "___localizer" + (++localizerCount);
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
});
//console.log(replacementString);
let expressionMatchResult;
try { expressionMatchResult = this.replaceOne(expression, replacementString); }
catch (e) {
throw new Error("replaceRawCode match error:\n\n" + e + "\n\nRaw code: " + raw + "\n");
}
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
matchRawCode(/** @type {string} */ raw, nameMappings) {
const { expression, groups } = this.generateRegularExpression(raw, false, nameMappings);
const expressionMatchResult = this.matchOne(expression);
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
generateRegularExpression(/** @type {string} */ code, /** @type {boolean} */ isForDictionary, nameMappings) {
const groups = {};
let groupNumberCounter = 1;
let localizerCount = 0;
let raw = escapeRegExp(code).replaceAll("__L\\(\\)", "___localizer\\)")
// when there is a parameter, add a comma to separate it from the added number
.replaceAll("__L\\(", "___localizer,");
raw = raw.replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
// if a substitution string for the "word" is specified in the nameMappings, use it
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
// if the "word" is a number or is one of these specific words, ingore it
if (/^\d/.test(word) || ["return", "this", "var", "function", "new", "Math", "WebSocket"].includes(word)) return word;
// for easy localizer function matching
else if (word === "___localizer") {
groups[word + (++localizerCount)] = groupNumberCounter++;
return "\\b(L\\(\\d+)"; // would match "L(123", "L(50" and etc. when using "__L("
}
else if (groups.hasOwnProperty(word)) return "\\" + groups[word]; // regex numeric reference to the group
else {
groups[word] = groupNumberCounter++;
return modifier === "@" ? `(?<${word}>\\w+)` : "(\\w+)";
}
});
let expression = new RegExp(isForDictionary ? raw.replaceAll("@@", "@") : raw, "g");
return { expression, groups };
}
replaceCode(code, replacement, options) {
return this.replaceRawCode(minifyCode(code), replacement);
}
waitForMinification(/** @type {Function} */ handler) {
this.postMinifyHandlers.push(handler);
}
executePostMinifyHandlers() {
this.postMinifyHandlers.forEach(handler => handler());
}
escapeRegExp = escapeRegExp
}
export default ModUtils;

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@ -0,0 +1,81 @@
import ModUtils from '../modUtils.js';
// Custom lobby patches
export default (/** @type {ModUtils} */ { replaceCode, replaceRawCode, dictionary: dict, waitForMinification }) => {
// set player id correctly
replaceCode(`function aBG(aBE) {
if (!Lobby.aAl) { return -1; }
var s = aBE.length;
var qu = Lobby.aAl.qu;
for (var i = 0; i < s; i++) { if (aBE[i].qu === qu) { return i; } }
return -1;
}`, `function aBG(aBE) {
if (!Lobby.aAl) { return -1; }
if (__fx.customLobby.isActive()) return __fx.customLobby.getPlayerId();
var s = aBE.length;
var qu = Lobby.aAl.qu;
for (var i = 0; i < s; i++) { if (aBE[i].qu === qu) { return i; } }
return -1;
}`);
waitForMinification(() => {
replaceRawCode("this.aHm=function(){i___.rX(),aM.a7U(0),aM.init()}",
`this.aHm=function(){i___.rX(),aM.a7U(0),aM.init()},
__fx.customLobby.setJoinFunction(() => { i___.rX(); aM.a7U(0); aM.init(); })`
)
replaceRawCode(`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(url)`,
`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(__fx.customLobby.isActive() && socketId === 1 ? __fx.customLobby.getSocketURL() : url)`)
replaceRawCode("this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)}",
"this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)},__fx.customLobby.setSendFunction(this.send)")
replaceRawCode("b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):",
"b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):__fx.customLobby.isCustomMessage(a0)||")
// set the custom lobby to inactive when clicking the "Back" button on the connection screen or leaving the lobby
replaceRawCode("this.xZ=function(){Sockets.kt.wf(3260),i___.kt.we()}",
"this.xZ=function(){Sockets.kt.wf(3260),__fx.customLobby.setActive(false),i___.kt.we()}")
replaceRawCode("function(){n.r(),bl.zf(),Sockets.s.ze(3240),n.o(5,5)}",
`(__fx.customLobby.setLeaveFunction(() => {n.r(),bl.zf(),Sockets.s.ze(3240),__fx.customLobby.setActive(false),n.o(5,5)}),
function(){n.r(),bl.zf(),Sockets.s.ze(3240),__fx.customLobby.setActive(false),n.o(5,5)})`)
// when a socket error occurs on the custom lobby socket
replaceRawCode("this.wQ=function(wR,d){if(8===i.pz&&0===wR)if(4211===d)wS(d);",
`this.wQ=function(wR,d){
wR===1 && __fx.customLobby.isActive() && ${dict.MenuManager}.${dict.getState}() !== 6 && __fx.customLobby.setActive(false);
if(8===i.pz&&0===wR)if(4211===d)wS(d);`)
// when leaving a game
replaceRawCode("this.wl=function(zs){a1.gZ||az.oO.a11.length||(az.oO.a11=az.a12.vd()),ap.ky.zt(),this.vH=0,bU.zu(),m.n.setState(0),zs||bJ.df.show(),aN.setState(0),2===this.a3D?i.ky.a3U():1===this.a3D?i.j(19):i.j(5,5)}",
`this.wl=function(zs){a1.gZ||az.oO.a11.length||(az.oO.a11=az.a12.vd()),
__fx.customLobby.isActive() === false && ap.ky.zt(),
this.vH=0,bU.zu(),m.n.setState(0),zs||bJ.df.show(),aN.setState(0);
if (__fx.customLobby.isActive()) __fx.customLobby.rejoinLobby(); else 2===this.a3D?i.ky.a3U():1===this.a3D?i.j(19):i.j(5,5)}`)
// do not display lobby UI
replaceRawCode(`(sV.style.backdropFilter="blur(4px)",sV.style.webkitBackdropFilter="blur(4px)"),`,
`(sV.style.backdropFilter="blur(4px)",sV.style.webkitBackdropFilter="blur(4px)"),
__fx.customLobby.isActive() && (sV.style.display = "none"),`);
// allow games with one player
replaceRawCode("if((t3=bk.t1.t3[e0])<2)return!1;", "if((t3=bk.t1.t3[e0])<2 && !__fx.customLobby.isActive())return!1;")
// if the server is unreachable
replaceRawCode("{g.wc(3249)}", "{__fx.customLobby.isActive()?(g.wc(3249),__fx.customLobby.setActive(false)):g.wc(3249)}")
// error descriptions
const errors = { 3249: "No servers found", 4705: "Lobby not found", 4730: "Kicked from lobby" };
replaceRawCode(`m.n___(4,5,new o(__L(),xT(e),!0))`,
`m.n___(4,5,new o(__L(),${JSON.stringify(errors)}[e] ?? xT(e),!0))`)
// map info (for the map selection menu)
replaceRawCode("this.info=new Array(Maps.totalMapCount+1),this.info[0]={name:__L(),",
"this.info=new Array(Maps.totalMapCount+1),__fx.customLobby.setMapInfo(this.info),this.info[0]={name:__L(),")
// to not set custom lobby games as singleplayer
replaceRawCode("this.vK=this.jS=this.data.a0f,this.gameIsSingleplayer=1===this.vK,",
"this.vK=this.jS=this.data.a0f,this.gameIsSingleplayer=1===this.vK&&!__fx.customLobby.isActive(),")
// custom difficulty
replaceRawCode("if(9===a1.jq)this.jr();else if(a1.js)if(3===a1.data.jv)for(z=a1.ju-1;0<=z;z--){var jw=z+jp;this.ie[jw]=",
`if(9===a1.jq)this.jr();
else if (__fx.customLobby.isActive()) for(z=a1.ju-1;0<=z;z--) this.ie[z+jp] = __fx.customLobby.gameInfo.difficulty;
else if(a1.js)if(3===a1.data.jv)for(z=a1.ju-1;0<=z;z--){var jw=z+jp;this.ie[jw]=`)
// spawn selection
replaceRawCode(":50,this.a=this.b=this.data.c,this.d=this.b?new e:null,",
":50,this.a=this.b=__fx.customLobby.isActive() ? __fx.customLobby.gameInfo.spawnSelection : this.data.c,this.d=this.b?new e:null,")
// bot count
replaceRawCode(",this.gLobbyMaxJoin=1===dg?this.gHumans:this.data.playerCount,this.maxPlayers=this.gLobbyMaxJoin,this.gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
`,this.gLobbyMaxJoin = __fx.customLobby.isActive() ? Math.max(Math.min(__fx.customLobby.gameInfo.botCount, this.data.playerCount), this.gHumans) : 1===dg?this.gHumans:this.data.playerCount,
this.maxPlayers=this.gLobbyMaxJoin,this.gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,`)
});
}

View File

@ -1,5 +1,6 @@
import assets from './assets.js';
export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, matchRawCode, escapeRegExp }) => {
import assets from '../assets.js';
import ModUtils from '../modUtils.js';
export default (/** @type {ModUtils} */ { replace, replaceOne, replaceRawCode, dictionary, matchOne, matchRawCode, escapeRegExp }) => {
// Constants for easy usage of otherwise long variable access expressions
const dict = dictionary;
@ -302,66 +303,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
)
}
{ // Custom lobbies
replaceRawCode("this.aHm=function(){i___.rX(),aM.a7U(0),aM.init()}",
`this.aHm=function(){i___.rX(),aM.a7U(0),aM.init()},
__fx.customLobby.setJoinFunction(() => { i___.rX(); aM.a7U(0); aM.init(); })`
)
replaceRawCode(`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(url)`,
`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(__fx.customLobby.isActive() && socketId === 1 ? __fx.customLobby.getSocketURL() : url)`)
replaceRawCode("this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)}",
"this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)},__fx.customLobby.setSendFunction(this.send)")
replaceRawCode("b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):",
"b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):__fx.customLobby.isCustomMessage(a0)||")
// set the custom lobby to inactive when clicking the "Back" button on the connection screen or leaving the lobby
replaceRawCode("this.xZ=function(){Sockets.kt.wf(3260),i___.kt.we()}",
"this.xZ=function(){Sockets.kt.wf(3260),__fx.customLobby.setActive(false),i___.kt.we()}")
replaceRawCode("function(){n.r(),bl.zf(),Sockets.s.ze(3240),n.o(5,5)}",
`(__fx.customLobby.setLeaveFunction(() => {n.r(),bl.zf(),Sockets.s.ze(3240),__fx.customLobby.setActive(false),n.o(5,5)}),
function(){n.r(),bl.zf(),Sockets.s.ze(3240),__fx.customLobby.setActive(false),n.o(5,5)})`)
// when a socket error occurs on the custom lobby socket
replaceRawCode("this.wQ=function(wR,d){if(8===i.pz&&0===wR)if(4211===d)wS(d);",
`this.wQ=function(wR,d){
wR===1 && __fx.customLobby.isActive() && ${dict.MenuManager}.${dict.getState}() !== 6 && __fx.customLobby.setActive(false);
if(8===i.pz&&0===wR)if(4211===d)wS(d);`)
// when leaving a game
replaceRawCode("this.wl=function(zs){a1.gZ||az.oO.a11.length||(az.oO.a11=az.a12.vd()),ap.ky.zt(),this.vH=0,bU.zu(),m.n.setState(0),zs||bJ.df.show(),aN.setState(0),2===this.a3D?i.ky.a3U():1===this.a3D?i.j(19):i.j(5,5)}",
`this.wl=function(zs){a1.gZ||az.oO.a11.length||(az.oO.a11=az.a12.vd()),
__fx.customLobby.isActive() === false && ap.ky.zt(),
this.vH=0,bU.zu(),m.n.setState(0),zs||bJ.df.show(),aN.setState(0);
if (__fx.customLobby.isActive()) __fx.customLobby.rejoinLobby(); else 2===this.a3D?i.ky.a3U():1===this.a3D?i.j(19):i.j(5,5)}`)
// do not display lobby UI
replaceRawCode(`(sV.style.backdropFilter="blur(4px)",sV.style.webkitBackdropFilter="blur(4px)"),`,
`(sV.style.backdropFilter="blur(4px)",sV.style.webkitBackdropFilter="blur(4px)"),
__fx.customLobby.isActive() && (sV.style.display = "none"),`);
// allow games with one player
replaceRawCode("if((t3=bk.t1.t3[e0])<2)return!1;", "if((t3=bk.t1.t3[e0])<2 && !__fx.customLobby.isActive())return!1;")
// if the server is unreachable
replaceRawCode("{g.wc(3249)}", "{__fx.customLobby.isActive()?(g.wc(3249),__fx.customLobby.setActive(false)):g.wc(3249)}")
// error descriptions
const errors = { 3249: "No servers found", 4705: "Lobby not found", 4730: "Kicked from lobby" };
replaceRawCode(`m.n___(4,5,new o(__L(),xT(e),!0))`,
`m.n___(4,5,new o(__L(),${JSON.stringify(errors)}[e] ?? xT(e),!0))`)
// map info (for the map selection menu)
replaceRawCode("this.info=new Array(Maps.totalMapCount+1),this.info[0]={name:__L(),",
"this.info=new Array(Maps.totalMapCount+1),__fx.customLobby.setMapInfo(this.info),this.info[0]={name:__L(),")
// to not set custom lobby games as singleplayer
replaceRawCode("this.vK=this.jS=this.data.a0f,this.gameIsSingleplayer=1===this.vK,",
"this.vK=this.jS=this.data.a0f,this.gameIsSingleplayer=1===this.vK&&!__fx.customLobby.isActive(),")
// custom difficulty
replaceRawCode("if(9===a1.jq)this.jr();else if(a1.js)if(3===a1.data.jv)for(z=a1.ju-1;0<=z;z--){var jw=z+jp;this.ie[jw]=",
`if(9===a1.jq)this.jr();
else if (__fx.customLobby.isActive()) for(z=a1.ju-1;0<=z;z--) this.ie[z+jp] = __fx.customLobby.gameInfo.difficulty;
else if(a1.js)if(3===a1.data.jv)for(z=a1.ju-1;0<=z;z--){var jw=z+jp;this.ie[jw]=`)
// spawn selection
replaceRawCode(":50,this.a=this.b=this.data.c,this.d=this.b?new e:null,",
":50,this.a=this.b=__fx.customLobby.isActive() ? __fx.customLobby.gameInfo.spawnSelection : this.data.c,this.d=this.b?new e:null,")
// bot count
replaceRawCode(",this.gLobbyMaxJoin=1===dg?this.gHumans:this.data.playerCount,this.maxPlayers=this.gLobbyMaxJoin,this.gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
`,this.gLobbyMaxJoin = __fx.customLobby.isActive() ? Math.max(Math.min(__fx.customLobby.gameInfo.botCount, this.data.playerCount), this.gHumans) : 1===dg?this.gHumans:this.data.playerCount,
this.maxPlayers=this.gLobbyMaxJoin,this.gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,`)
}
// Detailed team pie chart percentage
replaceRawCode(`qr=Math.floor(100*f0+.5)+"%"`,
`qr = (__fx.settings.detailedTeamPercentage ? (100*f0).toFixed(2) : Math.floor(100*f0+.5)) + "%"`)

View File

@ -30,8 +30,8 @@ main.className = "customlobby-main";
const playerListContainer = document.createElement("div");
const playerCount = document.createElement("p");
playerCount.textContent = "0 Players";
const playerList = document.createElement("div");
playerListContainer.append(playerCount, playerList);
const playerListDiv = document.createElement("div");
playerListContainer.append(playerCount, playerListDiv);
const optionsContainer = document.createElement("div");
optionsContainer.className = "text-align-left";
@ -195,40 +195,46 @@ function isCustomMessage(raw) {
Object.entries(data.options).forEach(([option, value]) => updateOption(option, value));
displayPlayers(data.players);
} else if (type === "addPlayer") {
addPlayer(data);
addPlayer({ name: data.name, inGame: false, isHost: false });
updatePlayerCount();
} else if (type === "removePlayer") {
const index = data;
playerElements[index].element.remove();
playerElements.splice(index, 1);
playerList[index].element.remove();
playerList.splice(index, 1);
updatePlayerCount();
} else if (type === "inLobby") {
const index = data;
playerElements[index].inGameBadge.className = "d-none";
playerList[index].inGameBadge.className = "d-none";
} else if (type === "options") {
const [option, value] = data;
updateOption(option, value);
} else if (type === "setHost") {
const index = data;
playerElements[index].isHost = true;
playerElements[index].hostBadge.className = "";
playerList[index].isHost = true;
playerList[index].hostBadge.className = "";
} else if (type === "host") {
playerIsHost = true;
startButton.disabled = false;
optionsContainer.classList.remove("disabled");
playerElements.forEach(p => { if (!p.isHost) p.kickButton.className = "" });
playerList.forEach(p => { if (!p.isHost) p.kickButton.className = "" });
} else if (type === "serverMessage") alert(data);
return true;
}
/** @type {{ element: HTMLDivElement, hostBadge: HTMLSpanElement, inGameBadge: HTMLSpanElement, kickButton: HTMLButtonElement, isHost: boolean }[]} */
let playerElements = [];
/** @typedef {{ element: HTMLDivElement, hostBadge: HTMLSpanElement, inGameBadge: HTMLSpanElement, kickButton: HTMLButtonElement, isHost: boolean, inGame: boolean }} PlayerListEntry */
/** @type {PlayerListEntry[]} */
let playerList = [];
/** @type {PlayerListEntry} */
let thisPlayer;
function createBadge(text, visible) {
const badge = document.createElement("span");
badge.textContent = text;
badge.className = visible ? "" : "d-none";
return badge;
}
/** @typedef {{ name: string, isHost?: boolean, inGame?: boolean }} PlayerInfo */
/** @typedef {{ name: string, isHost: boolean, inGame: boolean }} PlayerInfo */
/** @param {PlayerInfo} player */
function addPlayer(player) {
const div = document.createElement("div");
@ -241,13 +247,13 @@ function addPlayer(player) {
const hostBadge = createBadge("Host", player.isHost);
const inGameBadge = createBadge("In Game", player.inGame);
div.append(hostBadge, inGameBadge, kickButton);
playerList.append(div);
playerElements.push({ element: div, hostBadge, inGameBadge, kickButton, isHost: player.isHost });
playerListDiv.append(div);
playerList.push({ element: div, hostBadge, inGameBadge, kickButton, isHost: player.isHost, inGame: player.inGame });
}
function kickButtonHandler(event) {
const button = event.target;
for (let index = 0; index < playerElements.length; index++) {
if (playerElements[index].kickButton === button) {
for (let index = 0; index < playerList.length; index++) {
if (playerList[index].kickButton === button) {
sendMessage("kick", index);
break;
}
@ -255,18 +261,27 @@ function kickButtonHandler(event) {
}
/** @param {PlayerInfo[]} players */
function displayPlayers(players) {
playerElements = [];
playerList.innerHTML = "";
playerList = [];
playerListDiv.innerHTML = "";
players.forEach(addPlayer);
thisPlayer = playerList[playerList.length - 1];
updatePlayerCount();
}
function updatePlayerCount() {
playerCount.textContent = `${playerElements.length} Player${playerElements.length === 1 ? "" : "s"}`
playerCount.textContent = `${playerList.length} Player${playerList.length === 1 ? "" : "s"}`
}
function getSocketURL() {
return socketURL + (currentCode === "" ? "create" : "join?" + currentCode)
}
function getPlayerId() {
let id = 0;
for (let i = 0; i < playerList.length; i++) {
const player = playerList[i];
if (player === thisPlayer) return id;
if (player.inGame === false) id++;
}
}
function startGame() {
WindowManager.closeWindow("customLobby");
sendMessage("startGame");
@ -285,7 +300,7 @@ function setActive(active) {
function hideWindow() {
WindowManager.closeWindow("customLobby");
}
const gameInterface = { gameInfo: optionsValues, showJoinPrompt, isCustomMessage, getSocketURL, setJoinFunction, setLeaveFunction, setSendFunction, setMapInfo, rejoinLobby, hideWindow, isActive: () => isActive, setActive }
const gameInterface = { gameInfo: optionsValues, showJoinPrompt, isCustomMessage, getSocketURL, getPlayerId, setJoinFunction, setLeaveFunction, setSendFunction, setMapInfo, rejoinLobby, hideWindow, isActive: () => isActive, setActive }
const customLobby = gameInterface
export default customLobby