Fix code segment in build script
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									build.js
									
									
									
									
								
								
							
							
										
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									build.js
									
									
									
									
								|  | @ -66,9 +66,9 @@ async function patchGameCode() { | |||
| 	const codeSegments = [{ | ||||
| 		code: `player = aQ.eF(eR);
 | ||||
| 			if (game.gIsReplay) { game.playerId = player; } | ||||
| 			str = L(58, /* Player: {0} */ [b0.context.truncateAndFillText(playerData.rawPlayerNames[player], b0.qZ.sN(0, 10), 150)]) + "   "; | ||||
| 			str += L(59, /* Strength: {10} */ [b0.rY.formatNumber(playerData.playerBalances[player])]) + "   "; | ||||
| 			str += L(60, /* Territory: {10} */ [b0.rY.formatNumber(playerData.playerTerritories[player])]) + "   "; | ||||
| 			str = __L(/* Player: {0} */ [b0.context.truncateAndFillText(playerData.rawPlayerNames[player], b0.qZ.sN(0, 10), 150)]) + "   "; | ||||
| 			str += __L(/* Strength: {10} */ [b0.rY.formatNumber(playerData.playerBalances[player])]) + "   "; | ||||
| 			str += __L(/* Territory: {10} */ [b0.rY.formatNumber(playerData.playerTerritories[player])]) + "   "; | ||||
| 		`, addToDictionary: ["game", "gIsReplay", "playerData", "rawPlayerNames", "playerBalances", "playerTerritories"]
 | ||||
| 	}]; | ||||
| 	codeSegments.forEach(({ code, addToDictionary }) => { | ||||
|  |  | |||
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