FXclient-mirror/static/fx_core.js

245 lines
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JavaScript
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const fx_version = '0.6.1.3'; // FX Client Version
const fx_update = 'Feb 23'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0;
console.log('Couldn\'t find a saved win data. creating one...');
} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
var wins_counter = localStorage.getItem("fx_winCount");
}
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function KeybindsInput(containerElement) {
this.container = containerElement;
this.keys = [ "key", "type", "value" ];
this.objectArray = [];
this.addObject = function () {
this.objectArray.push({ key: "", type: "absolute", value: 1 });
this.displayObjects();
};
document.getElementById("keybindAddButton").addEventListener("click", this.addObject.bind(this));
this.displayObjects = function () {
// Clear the content of the container
this.container.innerHTML = "";
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
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// Loop through the array and display input fields for each object
for (var i = 0; i < this.objectArray.length; i++) {
var objectDiv = document.createElement("div");
// Create input fields for each key
this.keys.forEach(function (key) {
let inputField = document.createElement(key === "type" ? "select" : "input");
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if (key === "type") {
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
} else if (key === "key") {
inputField.type = "text";
inputField.setAttribute("readonly", "");
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
} else { // key === "value"
inputField.type = "number";
inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
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}
inputField.value = this.objectArray[i][key];
// Append input field to the object div
objectDiv.appendChild(inputField);
}, this);
// Button to delete the object
var deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
// Append delete button to the object div
objectDiv.appendChild(deleteButton);
// Append the object div to the container
this.container.appendChild(objectDiv);
}
};
/** @param {PointerEvent} event */
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this.startKeyInput = function (index, property, event) {
event.target.value = "Press any key";
const handler = this.updateObject.bind(this, index, property);
event.target.addEventListener('keydown', handler, { once: true });
event.target.addEventListener("blur", () => {
event.target.removeEventListener('keydown', handler, { once: true });
event.target.value = this.objectArray[index][property];
//this.displayObjects();
}, { once: true });
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};
this.updateObject = function (index, property, event) {
if (index >= this.objectArray.length) return;
// Update the corresponding property of the object in the array
const value = property === "value" ? parseFloat(event.target.value) : property === "key" ? event.key : event.target.value;
this.objectArray[index][property] = value;
if (property === "key") this.displayObjects();
};
this.deleteObject = function (index) {
// Remove the object from the array
this.objectArray.splice(index, 1);
// Display the updated input fields for objects
this.displayObjects();
};
return this;
}
var settings = {
"fontName": "Trebuchet MS",
"showBotDonations": false,
"displayWinCounter": true,
"useFullscreenMode": false,
"hideAllLinks": false,
"realisticNames": false,
//"customMapFileBtn": true
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"attackPercentageKeybinds": [],
};
var settingsManager = new (function() {
var inputFields = {
fontName: document.getElementById("settings_fontname")
};
var checkboxFields = {
//showBotDonations: document.getElementById("settings_donations_bots"),
hideAllLinks: document.getElementById("settings_hidealllinks"),
realisticNames: document.getElementById("settings_realisticnames"),
displayWinCounter: document.getElementById("settings_displaywincounter"),
useFullscreenMode: document.getElementById("settings_usefullscreenmode"),
//customMapFileBtn: document.getElementById("settings_custommapfileinput")
};
this.save = function() {
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
this.applySettings();
WindowManager.closeWindow("settings");
localStorage.setItem("fx_settings", JSON.stringify(settings));
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
window.location.reload();
};
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let keybindsInput = new KeybindsInput(document.getElementById("keybinds"));
this.syncFields = function() {
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
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keybindsInput.objectArray = settings.attackPercentageKeybinds;
keybindsInput.displayObjects();
};
this.resetAll = function() {
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
localStorage.removeItem("fx_settings");
window.location.reload();
};
this.applySettings = function() {
//setVarByName("bu", "px " + settings.fontName);
if (settings.useFullscreenMode && document.fullscreenEnabled) {
function tryEnterFullscreen() {
if (document.fullscreenElement !== null) return;
document.documentElement.requestFullscreen({ navigationUI: "hide" })
.then(() => { console.log('Fullscreen mode activated'); })
.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
}
document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
document.addEventListener('click', tryEnterFullscreen, { once: true });
}
};
});
function removeWins() {
var confirm1 = confirm('Do you really want to reset your Wins?');
if (confirm1) {
wins_counter = 0;
localStorage.removeItem('fx_winCount');
alert("Successfully reset wins");
}
}
var WindowManager = new (function() {
var windows = {};
this.add = function(newWindow) {
windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false;
};
this.openWindow = function(windowName, ...args) {
if (windows[windowName].isOpen === true) return;
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
windows[windowName].isOpen = true;
windows[windowName].element.style.display = null;
};
this.closeWindow = function(windowName) {
if (windows[windowName].isOpen === false) return;
windows[windowName].isOpen = false;
windows[windowName].element.style.display = "none";
};
this.closeAll = function() {
Object.values(windows).forEach(function(windowObj) {
WindowManager.closeWindow(windowObj.name);
});
};
});
WindowManager.add({
name: "settings",
element: document.querySelector(".settings"),
beforeOpen: function() { settingsManager.syncFields(); }
});
WindowManager.add({
name: "donationHistory",
element: document.querySelector("#donationhistory"),
beforeOpen: function(isSingleplayer) {
document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
}
});
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll);
var settingsGearIcon = document.createElement('img');
settingsGearIcon.setAttribute('src', 'geari_white.png');
var donationsTracker = new (function(){
this.donationHistory = Array(512);
// fill the array with empty arrays with length of 3
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
// from inside of game:
// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
this.logDonation = function(senderID, receiverID, amount) {
const donationInfo = [senderID, receiverID, amount];
this.donationHistory[receiverID].push(donationInfo);
this.donationHistory[senderID].push(donationInfo);
};
this.getRecipientHistoryOf = function(playerID) {
return this.donationHistory[playerID];
};
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
});
// usage from inside: displayDonationsHistory(Y, gE);
function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
var history = donationsTracker.getRecipientHistoryOf(playerID);
console.log("History for " + playerNames[playerID] + ":");
console.log(history);
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + playerNames[playerID];
var historyText = "";
history.reverse();
if (history.length > 0) history.forEach(function(historyItem, index) {
historyText += `<span class="color-light-gray">${(history.length - index)}.</span> `;
if (playerID === historyItem[1])
historyText += `Received <span class="color-green">${historyItem[2]}</span> resources from ${playerNames[historyItem[0]]}<br>`;
else historyText += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${playerNames[historyItem[1]]}<br>`;
});
else historyText = "Nothing to display";
document.querySelector("#donationhistory p#donationhistory_text").innerHTML = historyText;
WindowManager.openWindow("donationHistory", isSingleplayer);
}
var utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerBalances, playerTerritories, playerID) {
return (Math.floor((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100) + "%");
};
});
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const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
const keybindHandler = key => {
const keybindData = settings.attackPercentageKeybinds.find(keybind => keybind.key === key);
if (keybindData === undefined) return false;
if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
else keybindFunctions.setRelative(keybindData.value);
return true;
};
if (localStorage.getItem("fx_settings") !== null) {
settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
}
settingsManager.applySettings();
console.log('Successfully loaded FX Client');