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const beautify = require ( 'js-beautify' ) . js ;
const fs = require ( 'fs' ) ;
if ( ! fs . existsSync ( "./build" ) ) fs . mkdirSync ( "./build" ) ;
fs . cpSync ( "./static/" , "./build/" , { recursive : true } ) ;
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fs . writeFileSync ( "./build/index.html" , fs . readFileSync ( "./build/index.html" ) . toString ( ) . replace ( /buildTimestamp/g , Date . now ( ) ) ) ;
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let script = fs . readFileSync ( './game/latest.js' , { encoding : 'utf8' } ) . replace ( "\n" , "" ) . trim ( ) ;
const replaceOne = ( expression , replaceValue ) => {
const result = expression . exec ( script ) ;
if ( result === null ) throw new Error ( "no match for: " ) + expression ;
if ( expression . exec ( script ) !== null ) throw new Error ( "more than one match for: " + expression ) ;
// this (below) works correctly because expression.lastIndex gets reset in the line above when there is no match
script = script . replace ( expression , replaceValue ) ;
return result ;
}
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const matchOne = ( expression ) => {
const result = expression . exec ( script ) ;
if ( result === null ) throw new Error ( "no match for: " ) + expression ;
if ( expression . exec ( script ) !== null ) throw new Error ( "more than one match for: " + expression ) ;
return result ;
}
// https://stackoverflow.com/a/63838890
const escapeRegExp = ( string ) => string . replace ( /[.*+\-?^${}()|[\]\\]/g , '\\$&' ) ;
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//const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
//if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
let dictionary = { } ;
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[
/=(?<gIsSingleplayer>\w+)\?"Players":"Bots"/g ,
/,(?<gIsTeamGame>\w+)=\(\w+=\w+\)<7\|\|9===\w+,/g ,
/=function\((\w+),(\w+),\w+\){\1===(?<playerId>\w+)\?\w+\(175,\w+\.\w+\(18,\[(?<playerNames>\w+)\[\2\]\]\),1001,\2,\w+\(/g ,
// this one broke in 1.91.3 /{\w+===(?<playerId>\w+)\?\w+\(175," Message to "/g,
/\w+\.\w+\((\w+)\)\?\w+\.\w+\(\1\)\?(\w+)=(\w+\.\w+)\(13,\[\2\]\):\(\w+=\w+\.\w+\(\1\),\2=\3\(14,\[(?<playerNames>\w+)\[(\w+)\],(\w+\.\w+\.\w+\()(?<playerBalances>\w+)\[\5\]\),\6(?<playerTerritories>\w+)\[\5\]\),\2\]\),\w+=!0\):\2=/g ,
// this one also broke in 1.91.3 /,\w+="Player: "\+(?<playerNames>\w+)\[\w+\],\w+=\(\w\+=" Balance: "\+\w+\.\w+\((?<playerBalances>\w+)\[\w+\]\)\)\+\(" Territory: "\+\w+\.\w+\((?<playerTerritories>\w+)\[\w+\]\)\)\+\(" Coords: "/g,
] . forEach ( expression => {
result = expression . exec ( script ) ;
if ( result === null ) throw new Error ( "no match for " ) + expression ;
if ( expression . exec ( script ) !== null ) throw new Error ( "more than one match for: " ) + expression ;
for ( let [ key , value ] of Object . entries ( result . groups ) ) dictionary [ key ] = value ;
} ) ;
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// Replace assets
const assets = require ( './assets.js' ) ;
replaceOne ( /(\(4,"crown",4,")[^"]+"\),/g , "$1" + assets . crownIcon + "\")," ) ;
replaceOne ( /(\(6,"territorial\.io",6,")[^"]+"\),/g , "$1" + assets . fxClientLogo + "\")," ) ;
// Add FXClient menu item in "More" menu
// match },ug[0][5]={name:a79,id:5,mf:90,oU:0,e8:0},
replaceOne ( /(},(\w+\[0\])\[\d+\]={(\w+):\w+,(\w+):\d+,(\w+):90,(\w+):0,(\w+):0},)/g ,
'$1$2.push({$3:"FX Client v" + fx_version + " " + fx_update, $4: 20, $5: 0, $6: 0, $7: 70}),' ) ;
// Do not display hover effect on the last 2 items (territorial.io version and FX Client version) instead of only the last item
// match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1,
replaceOne ( /(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g , "$1 - 2 : $4" ) ;
// Max size for custom maps: from 4096x4096 to 8192x8192
// TODO: test this; it might cause issues with new boat mechanics?
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{ // Add Troop Density and Maximum Troops in side panel -- todo
const { groups : { valuesArray } } = replaceOne ( /(,(?<labelsArray>\w+)\[\d\]="Interest",\2\[\d\]="Income",\2\[\d\]="Time"),(\w+=\w+-\w+\(\w+,100\),\((?<valuesArray>\w+)=new Array\(\2\.length\)\)\[0\]=\w+)/g ,
'$1, $<labelsArray>.push("Max Troops", "Density"), $3' ) ; // add labels
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replaceOne ( new RegExp ( /(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
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. source . replace ( /valuesArray/g , valuesArray ) , "g" ) ,
'$1 : $<valueIndex> === 7 ? $3 '
+ ` : $ <valueIndex> === 8 ? utils.getMaxTroops( ${ dictionary . playerTerritories } , ${ dictionary . playerId } ) `
+ ` : utils.getDensity( ${ dictionary . playerBalances } , ${ dictionary . playerTerritories } , ${ dictionary . playerId } ) } ` ) ;
// increase the size of the side panel by 25% to make the text easier to read
// match this.w = Math.floor((o ? .1646 : .126) * cZ),
replaceOne ( /(this\.\w+=Math\.floor\(\(\w+\?\.1646:\.126\))\*(\w+\),)/g , "$1 * 1.25 * $2" ) ;
}
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// Increment win counter on wins
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replaceOne ( /(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?(\w+\.\w+)\(11,(\[\w+\[\w+\]\])\):\6\(12,\7\),(3,\2,[^()]+?\))),(?<end>[^}]+},)/g ,
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` $ 1 if ( ${ dictionary . playerId } === $ 2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
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` $ 3, $ 4, $ 5, "Your Current Win Count is Now " + wins_counter, $ 8, $ <end> ` ) ;
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{ // Add settings button and win count
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// render gear icon and win count
// cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O))
// l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6);
// cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI);
// cH.font = bt + Math.floor(A.nI * 0.4) + bu;
// cH.fillText("Win count: " + wins_counter, Math.floor(A.f3 + A.hw / 2), Math.floor((A.f4 + A.nI / 2) * 2.1));
const { groups } = replaceOne ( /((?<canvas>\w+)\.textAlign=\w+,\2\.textBaseline=\w+,\w+\((?<x>(?<coords>\w+).\w+),(?<y>\4.\w+),(?<w>\4.\w+),(?<h>\4.\w+),[^)]+\)),(?<end>(?<isMenuOpened>\w+)\)\))/g , '$1, ' +
'$<canvas>.imageSmoothingEnabled = true, ' +
'$<canvas>.drawImage(settingsGearIcon, $<x>-$<w>/2, $<y>, $<h>, $<h>), ' +
'$<canvas>.imageSmoothingEnabled = false, ' +
'$<canvas>.font = "bold " + Math.floor($<h> * 0.4) + "px " + settings.fontName, ' +
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'(settings.displayWinCounter && !$<isMenuOpened> && $<canvas>.fillText("Win count: " + wins_counter, Math.floor($<x> + $<w> / 2), Math.floor(($<y> + $<h> / 2) * 2.1))), ' +
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'$<end>' ) ;
// handle settings button click
replaceOne ( /(this\.\w+=function\((?<mouseX>\w+),(?<mouseY>\w+)\){[^}]+?)if\((?<coordsGet>\w+=\w+\(\)),(?<isMenuOpened>\w+)\)(?<end>{for\([^}]+"Lobby ")/g ,
'$1 $<coordsGet>; ' +
` var gearIconX = ${ groups . x } - ${ groups . w } /2; ` +
// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
` if ( $ <mouseX> > gearIconX && $ <mouseX> < (gearIconX+ ${ groups . h } ) && $ <mouseY> > ${ groups . y } && $ <mouseY> < ( ${ groups . y } + ${ groups . h } )) return WindowManager.openWindow("settings"); ` +
'if ($<isMenuOpened>) $<end>' ) ;
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}
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{ // Keybinds
// match required variables
const { 0 : match , groups : { attackBarObject , setRelative } } = matchOne ( /:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g , ) ;
// create a setAbsolutePercentage function on the attack percentage bar object,
// and also register the keybind handler functions
replaceOne ( /}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g ,
"} this.setAbsolutePercentage = function(newPercentage) { $<attackPercentage> = newPercentage; }; "
+ "keybindFunctions.setAbsolute = this.setAbsolutePercentage; "
+ ` keybindFunctions.setRelative = (arg1) => ${ attackBarObject } . ${ setRelative } (arg1); $ 1 ` ) ;
// insert keybind handling code into the keyDown handler function
replaceOne ( new RegExp ( /(function \w+\((?<event>\w+)\){)([^}]+matched)/g . source . replace ( /matched/g , escapeRegExp ( match ) ) , "g" ) ,
"$1 if (keybindHandler($<event>.key)) return; $3" ) ;
}
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// Enforce custom font name
script = script . replace ( /"px sans-serif"/g , '"px " + settings.fontName' ) ;
// Realistic bot names setting
// matches c4[i] = c4[i].replace(a6U[dx], a6V[dx])
replaceOne ( /(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g , "$1; if (settings.realisticNames) $3 = realisticNames;" )
// Hide all links in main menu depending on settings
replaceOne ( /(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g ,
"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2" )
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// Make the main canvas context have an alpha channel if a custom background is being used
replaceOne ( /(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g , "$1 {alpha: makeMainMenuTransparent}" )
// Clear canvas background if a custom background is being used
replaceOne ( /(this\.\w+=function\(\){var (\w+),(\w+);)(\w+\.\w+\?\([^()]+setTransform\(\3=\2<\3\?\3:\2,0,0,\3,(?:Math\.floor\(\([^)]+\)\/2\)[,)]){2},(?:[^)]+\),){2}[^)]+\):(?<canvas>\w+)\.fillStyle=\w+\.\w+,\5\.fillRect\((?<wholeCanvas>0,0,\w+,\w+)\)}})/g ,
'$1 if (makeMainMenuTransparent) $<canvas>.clearRect($<wholeCanvas>); else $4' )
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// Track donations
replaceOne ( /(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+&&\()/g ,
"$1 donationsTracker.logDonation($2, $3, $5[0]); $4" )
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// Display donations for a player when clicking on them in the leaderboard
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
replaceOne ( /,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g ,
` , ${ dictionary . gIsTeamGame } && displayDonationsHistory( $ 2, ${ dictionary . playerNames } , ${ dictionary . gIsSingleplayer } ), $ 1 ` ) ;
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// Reset donation history when a new game is started
replaceOne ( new RegExp ( ` , ${ dictionary . playerBalances } =new Uint32Array \\ ( \\ w+ \\ ), ` , "g" ) , "$& donationsTracker.reset(), " ) ;
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// Disable built-in Territorial.io error reporting
replaceOne ( /window\.addEventListener\("error",function (\w+)\((\w+)\){/g ,
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);' ) ;
// Remove ads
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script = script . replace ( '//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js' , '' ) ;
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console . log ( "Formatting code..." ) ;
exposeVarsToGlobalScope = true ;
if ( exposeVarsToGlobalScope && script . startsWith ( "\"use strict\"; (function () {" ) && script . endsWith ( "})();" ) )
script = script . slice ( "\"use strict\"; (function () {" . length , - "})();" . length ) ;
if ( exposeVarsToGlobalScope && script . startsWith ( "(function () {" ) && script . endsWith ( "})();" ) )
script = script . slice ( "(function () {" . length , - "})();" . length ) ;
script = beautify ( script , {
"indent_size" : "1" ,
"indent_char" : "\t" ,
"max_preserve_newlines" : "5" ,
"preserve_newlines" : true ,
"keep_array_indentation" : false ,
"break_chained_methods" : false ,
"indent_scripts" : "normal" ,
"brace_style" : "collapse" ,
//"brace_style": "expand",
"space_before_conditional" : true ,
"unescape_strings" : false ,
"jslint_happy" : false ,
"end_with_newline" : false ,
"wrap_line_length" : "250" ,
"indent_inner_html" : false ,
"comma_first" : false ,
"e4x" : false ,
"indent_empty_lines" : false
} ) ;
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fs . writeFileSync ( "./build/game.js" , script ) ;
console . log ( "Wrote ./build/game.js" ) ;
console . log ( "Build done" ) ;