FXclient-mirror/build.js

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const beautify = require('js-beautify').js;
const fs = require('fs');
if (!fs.existsSync("./build")) fs.mkdirSync("./build");
fs.cpSync("./static/", "./build/", { recursive: true });
fs.cpSync("./assets/", "./build/assets/", { recursive: true });
fs.cpSync("./src/fx_core.js", "./build/fx_core.js");
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, Date.now()));
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).replace("\n", "").trim();
const replaceOne = (expression, replaceValue) => {
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const result = matchOne(expression);
// this (below) works correctly because expression.lastIndex gets reset above in matchOne when there is no match
script = script.replace(expression, replaceValue);
return result;
}
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const matchOne = (expression) => {
const result = expression.exec(script);
if (result === null) throw new Error("no match for: ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: " + expression);
return result;
}
// https://stackoverflow.com/a/63838890
const escapeRegExp = (string) => string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&');
//const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
//if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
const dictionary = {};
const matchDictionaryExpression = expression => {
result = expression.exec(script);
if (result === null) throw new Error("no match for ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: ") + expression;
for (let [key, value] of Object.entries(result.groups)) dictionary[key] = value;
}
// Return value example:
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// When replaceRawCode or matchRawCode are called with "var1=var2+1;" as the code
// and this matches "a=b+1;", the returned value will be the object: { var1: "a", var2: "b" }
const replaceRawCode = (/** @type {string} */ raw, /** @type {string} */ result, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
let replacementString = result.replaceAll("$", "$$").replace(/\w+/g, match => {
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
});
//console.log(replacementString);
let expressionMatchResult;
try { expressionMatchResult = replaceOne(expression, replacementString); }
catch (e) {
throw new Error("replaceRawCode match error:\n\n" + e + "\n\nRaw code: " + raw + "\n");
}
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
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const matchRawCode = (/** @type {string} */ raw, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
const expressionMatchResult = matchOne(expression);
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
const generateRegularExpression = (/** @type {string} */ code, /** @type {boolean} */ isForDictionary, nameMappings) => {
const groups = {};
let groupNumberCounter = 1;
let raw = escapeRegExp(code).replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
// if a substitution string for the "word" is specified in the nameMappings, use it
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
// if the "word" is a number or is one of these specific words, ingore it
if (/^\d/.test(word) || ["return", "this", "var", "function", "Math"].includes(word)) return word;
else if (groups.hasOwnProperty(word)) return "\\" + groups[word]; // regex numeric reference to the group
else {
groups[word] = groupNumberCounter++;
return modifier === "@" ? `(?<${word}>\\w+)` : "(\\w+)";
}
});
let expression = new RegExp(isForDictionary ? raw.replaceAll("@@", "@") : raw, "g");
return { expression, groups };
}
[
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175,\w+\.\w+\(18,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\),1001,\2,\w+\(/g,
/\w+\.\w+\((\w+)\)\?\w+\.\w+\(\1\)\?(\w+)=(\w+\.\w+)\(13,\[\2\]\):\(\w+=\w+\.\w+\(\1\),\2=\3\(14,\[\w+\.\w+\.\w+\((?<playerData>\w+)\.(?<rawPlayerNames>\w+)\[(\w+)\],\w+\.\w+\.\w+\(0,10\),150\),(\w+\.\w+\.\w+\()\4\.(?<playerBalances>\w+)\[\6\]\),\7\4\.(?<playerTerritories>\w+)\[\6\]\),\2\]\),\w+=!0\):\2=/g,
/,this\.(?<gLobbyMaxJoin>\w+)=this\.(?<gMaxPlayers>\w+),this\.(?<gIsSingleplayer>\w+)&&\(this\.\1=\w+\.\w+\(\)\),this\.\w+=this\.\1-this\.\w+,this\.\w+=0,/g,
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
"[0]=@Translations.@txt[70],@strs[1]=@game.@gIsSingleplayer?@Translations.txt[71]:@Translations.txt[72],",
"?(this.gB=Math.floor(.0536*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
]
rawCodeSegments.forEach(code => {
const { expression } = generateRegularExpression(code, true);
//console.log(expression);
matchDictionaryExpression(expression);
});
fs.writeFileSync("./build/fx_core.js", `const dictionary = ${JSON.stringify(dictionary)};\n` + fs.readFileSync("./build/fx_core.js").toString());
// Constants for easy usage of otherwise long variable access expressions
const dict = dictionary;
const playerId = `${dict.game}.${dict.playerId}`;
const rawPlayerNames = `${dict.playerData}.${dict.rawPlayerNames}`;
const gIsSingleplayer = `${dict.game}.${dict.gIsSingleplayer}`;
// Replace assets
const assets = require('./assets.js');
replaceOne(/(\(4,"crown",4,")[^"]+"\),/g, "$1" + assets.crownIcon + "\"),");
replaceOne(/(\(6,"territorial\.io",6,")[^"]+"\),/g, "$1" + assets.fxClientLogo + "\"),");
// Add FX Client version info to the game version window
replaceRawCode(`ar.oa(4,1,new s8(" "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>",`,
`ar.oa(4,1,new s8(" "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>"
+ "<br><br><b>" + "FX Client v" + fx_version + " " + fx_update + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>"
+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
// Max size for custom maps: from 4096x4096 to 8192x8192
// TODO: test this; it might cause issues with new boat mechanics?
{ // Add Troop Density and Maximum Troops in side panel
const { valuesArray } = replaceRawCode(`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],a0Z=game.tn-eT(game.tn,100),(valuesArray=new Array(labels.length))[0]=game.io?`,
`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],
labels.push("Max Troops", "Density"), // add labels
a0Z=game.tn-eT(game.tn,100),(valuesArray=new Array(labels.length))[0]=game.io?`);
replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
.source.replace(/valuesArray/g, valuesArray), "g"),
'$1 : $<valueIndex> === 7 ? $3 '
+ `: $<valueIndex> === 8 ? utils.getMaxTroops(${dict.playerData}.${dict.playerTerritories}, ${playerId}) `
+ `: utils.getDensity(${playerId}) }`);
// increase the size of the side panel by 25% to make the text easier to read
replaceOne(/(this\.\w+=Math\.floor\(\(\w+\.\w+\.\w+\(\)\?\.1646:\.126\))\*(\w+\.\w+\),)/g, "$1 * 1.25 * $2");
}
// Increment win counter on wins
replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`,
`=function(sE){
if (${playerId} === sE && !${gIsSingleplayer})
wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter),
xD(0,"Your Win Count is now " + wins_counter,3,sE,ad.gN,ad.kl,-1,!0);
o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`);
{ // Add settings button and win count
// render gear icon and win count
replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`,
`,fy=aV.nU[80],fontSize=.65*height,
canvas.imageSmoothingEnabled = true,
canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height),
canvas.imageSmoothingEnabled = false,
(settings.displayWinCounter && (
canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)),
canvas.fillStyle = "#ffffff",
canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2))
)),
canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
// handle settings button click
replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2(1))`,
`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
(gap <= mouseX && mouseY < jd + q6 && (ar.v2(1), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
)`);
}
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{ // Keybinds
// match required variables
const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g,);
// create a setAbsolutePercentage function on the attack percentage bar object,
// and also register the keybind handler functions
replaceOne(/}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g,
"} this.setAbsolutePercentage = function(newPercentage) { $<attackPercentage> = newPercentage; }; "
+ "keybindFunctions.setAbsolute = this.setAbsolutePercentage; "
+ `keybindFunctions.setRelative = (arg1) => ${attackBarObject}.${setRelative}(arg1); $1`);
// insert keybind handling code into the keyDown handler function
replaceOne(new RegExp(/(function \w+\((?<event>\w+)\){)([^}]+matched)/g.source.replace(/matched/g, escapeRegExp(match)), "g"),
"$1 if (keybindHandler($<event>.key)) return; $3");
}
// Set the default font to Trebuchet MS
script = script.replace(/sans-serif"/g, 'Trebuchet MS"');
// Realistic bot names setting
// matches c4[i] = c4[i].replace(a6U[dx], a6V[dx])
replaceOne(/(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g, "$1; if (settings.realisticNames) $3 = realisticNames;")
// Hide all links in main menu depending on settings
//replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g,
//"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2")
// Make the main canvas context have an alpha channel if a custom background is being used
replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: makeMainMenuTransparent}")
// Clear canvas background if a custom background is being used
replaceOne(/(this\.\w+=function\(\){var (\w+),(\w+);)(\w+\.\w+\?\([^()]+setTransform\(\3=\2<\3\?\3:\2,0,0,\3,(?:Math\.floor\(\([^)]+\)\/2\)[,)]){2},(?:[^)]+\),){2}[^)]+\):(?<canvas>\w+)\.fillStyle=\w+\.\w+,\5\.fillRect\((?<wholeCanvas>0,0,\w+\.\w+,\w+\.\w+)\)}})/g,
'$1 if (makeMainMenuTransparent) $<canvas>.clearRect($<wholeCanvas>); else $4')
// Track donations
replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+\.\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+\.\w+&&\()/g,
"$1 donationsTracker.logDonation($2, $3, $5[0]); $4")
// Display donations for a player when clicking on them in the leaderboard
// and skip handling clicks when clicking on an empty space (see the isEmptySpace
// variable in the modified leaderboard click handler from the leaderboard filter)
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
replaceOne(/,(0!==\w+\.\w+\[(\w+)\])(\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
`, ${dict.game}.${dict.gIsTeamGame} && donationsTracker.displayHistory($2, ${rawPlayerNames}, ${gIsSingleplayer}), $1 && !isEmptySpace $3`);
// Reset donation history and leaderboard filter when a new game is started
replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}=new Uint32Array\\(\\w+\\.\\w+\\),`, "g"), "$& donationsTracker.reset(), leaderboardFilter.reset(), ");
{ // Player list and leaderboard filter tabs
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// Draw player list button
const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\.\w+\[65\],Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
"$1($6 + $<topBarHeight> - 22) / 2), $7; playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
const buttonBoundsCheck = `utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
// Handle player list button and leaderboard tabs mouseDown
// and create a function for scrolling the leaderboard to the top
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,[^}]+),!0\)/g,
`leaderboardFilter.scrollToTop = function(){position = 0;}, $1 && ((${buttonBoundsCheck} && playerList.display(${rawPlayerNames}), true)
&& !($<y> - ${uiOffset} > leaderboardFilter.verticalClickThreshold && leaderboardFilter.handleMouseDown($<x> - ${uiOffset})) && $4),!0)`);
// Handle player list button and leaderboard tabs hover
// and create a function for repainting the leaderboard
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replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){)(var \w+,\w+=\w+\(\3\);return \w+\?\(\w+=(\w+),\(\5=\w+\(0,\5\+=(?:[^}]+,(?<setRepaintNeeded>\w+\.\w+=!0)){2})/g,
`leaderboardFilter.repaintLeaderboard = function() { ${drawFunction}(), $<setRepaintNeeded>; },
$1 if (${buttonBoundsCheck}) { playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); }
else { playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); }
if (leaderboardFilter.setHovering(
utils.isPointInRectangle($<x>, $<y>, ${uiOffset}, ${uiOffset} + leaderboardFilter.verticalClickThreshold, leaderboardFilter.windowWidth, leaderboardFilter.tabBarOffset), $<x> - ${uiOffset}
)) return; $4`);
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}
{ // Display density of other players
// Applies when the "Reverse Name/Balance" setting is off
const { groups: { settingsSwitchNameAndBalance } } = replaceOne(/(,(?<settingsSwitchNameAndBalance>\w+\.\w+\.\w+\[7\]\.\w+)\?(?<nameDrawingFunction>\w+)\(\w+,\w+,(?<x>\w+),(?<y>\w+)\+\.78\*(?<fontSize>\w+),(?<canvas>\w+)\)):(\7\.fillText\(\w+\.\w+\.\w+\(\w+\.\w+\[(\w+)\]\),\4,\5\+\.78\*\6\))\)\)/g,
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`$1 : ($8, settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity($9)), $<canvas>.fillText(utils.getDensity($9), $<x>, $<y> + $<fontSize> * 1.5)) ) ) )`);
// Applies when the "Reverse Name/Balance" setting is on (default)
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
`$1 var ___id = $2; $7, $10; ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
}
{ // Leaderboard filter
// for the leaderboard draw function:
replaceRawCode("a0A.clearRect(0,0,a04,y9),a0A.fillStyle=aZ.lE,a0A.fillRect(0,0,a04,a0F),a0A.fillStyle=aZ.kZ,a0A.fillRect(0,a0F,a04,y9-a0F),leaderboardPositionsById[game.playerId]>=position&&a0Z(leaderboardPositionsById[game.playerId]-position,aZ.kw),0!==leaderboardPositionsById[game.playerId]&&0===position&&a0Z(0,aZ.lJ),-1!==a0P&&a0Z(a0P,aZ.kd),a0A.fillStyle=aZ.gF,a0A.fillRect(0,a0F,a04,1),a0A.fillRect(0,0,a04,b0.ur),a0A.fillRect(0,0,b0.ur,y9),a0A.fillRect(a04-b0.ur,0,b0.ur,y9),a0A.fillRect(0,y9-b0.ur,a04,b0.ur),",
`a0A.clearRect(0, 0, a04, y9),
a0A.fillStyle = aZ.lE,
a0A.fillRect(0, 0, a04, a0F),
a0A.fillStyle = aZ.kZ,
a0A.fillRect(0, a0F, a04, y9 - a0F);
if (leaderboardFilter.enabled) {
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude
.map(id => leaderboardPositionsById[id]).sort((a, b) => a - b);
}
var playerPos = (leaderboardFilter.enabled
? leaderboardFilter.filteredLeaderboard.indexOf(leaderboardPositionsById[game.playerId])
: leaderboardPositionsById[game.playerId]
);
this.playerPos = playerPos;
if (leaderboardFilter.hoveringOverTabs) a0P = -1;
if (leaderboardFilter.enabled && a0P >= leaderboardFilter.filteredLeaderboard.length) a0P = -1;
playerPos >= position && a0Z(playerPos - position, aZ.kw),
0 !== leaderboardPositionsById[game.playerId] && 0 === position && a0Z(0, aZ.lJ),
-1 !== a0P && a0Z(a0P, aZ.kd),
a0A.fillStyle = aZ.kZ,
//console.log("drawing", a0P),
a0A.clearRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillStyle = aZ.gF,
a0A.fillRect(0, a0F, a04, 1),
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, 1),
leaderboardFilter.drawTabs(a0A, a04, y9 - leaderboardFilter.tabBarOffset, aZ.kw),
a0A.fillRect(0, 0, a04, b0.ur),
a0A.fillRect(0, 0, b0.ur, y9),
a0A.fillRect(a04 - b0.ur, 0, b0.ur, y9),
a0A.fillRect(0, y9 - b0.ur, a04, b0.ur),`)
replaceRawCode("var hZ,eh=leaderboardPositionsById[game.playerId]<position+windowHeight-1?1:2;for(a0A.font=a07,aY.g0.textAlign(a0A,0),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0b(hZ,hZ+position,leaderboardArray[hZ+position]);for(aY.g0.textAlign(a0A,2),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0c(hZ,leaderboardArray[hZ+position]);",
`var hZ, eh = playerPos < position + windowHeight - 1 ? 1 : 2;
if (leaderboardFilter.enabled) {
let result = leaderboardFilter.filteredLeaderboard;
if (position !== 0 && position >= result.length - windowHeight)
position = (result.length > windowHeight ? result.length : windowHeight) - windowHeight;
//if (position >= result.length) position = result.length - 1;
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0b(hZ, pos, leaderboardArray[pos]);
}
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0c(hZ, leaderboardArray[pos]);
}
} else {
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0b(hZ, hZ + position, leaderboardArray[hZ + position]);
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0c(hZ, leaderboardArray[hZ + position]);
}`)
// in the leaderboard resize handler: make space for the tab buttons at the bottom of the leaderboard
replaceRawCode(",a09.height=y9,a09_ctx=a09.getContext(\"2d\",{alpha:!0}),a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,a05=aY.g0.g1(1,Math.floor(.55*a06)),",
`,a09.height=y9,a09_ctx=a09.getContext("2d",{alpha:!0}),a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,
a09.height = y9 += a0G, leaderboardFilter.tabBarOffset = Math.floor(a0G * 1.3), leaderboardFilter.verticalClickThreshold = y9 - leaderboardFilter.tabBarOffset, leaderboardFilter.windowWidth = a04,
a05=aY.g0.g1(1,Math.floor(.55*a06)),`)
// handle clicking on a player in the leaderboard
replaceRawCode("var a0p=a0q(fJ);return ag.tQ()&&-1!==a0P&&(a0P=-1,a0Y(),b3.d1=!0),b3.dY-a0Q<350&&a0T===a0p&&-1!==(a0p=(a0p=yr(-1,a0p,windowHeight))!==windowHeight&&vU(x,y)?a0p:-1)&&(x=leaderboardArray[a0p+position],a0p===windowHeight-1&&leaderboardPositionsById[game.playerId]>=position+windowHeight-1&&(x=game.playerId),",
`var a0p = a0q(fJ);
var isEmptySpace = false;
return ag.tQ() && -1 !== a0P && (a0P = -1, a0Y(), b3.d1 = !0), b3.dY - a0Q < 350 && a0T === a0p && -1 !== (a0p = (a0p = yr(-1, a0p, windowHeight)) !== windowHeight && vU(x, y) ? a0p : -1) && (x = (leaderboardFilter.enabled ? leaderboardArray[leaderboardFilter.filteredLeaderboard[a0p + position] ?? (isEmptySpace = true, leaderboardPositionsById[game.playerId])] : leaderboardArray[a0p + position]), a0p === windowHeight - 1 && (leaderboardFilter.enabled ? this.playerPos : leaderboardPositionsById[game.playerId]) >=
position + windowHeight - 1 && (x = game.playerId), !isEmptySpace && `);
// Get clan parsing function
replaceRawCode(`this.uI=function(username){var uK,uJ=username.indexOf("[");return!(uJ<0)&&1<(uK=username.indexOf("]"))-uJ&&uK-uJ<=8?username.substring(uJ+1,uK).toUpperCase().trim():null}`,
`this.uI=function(username){var uK,uJ=username.indexOf("[");return!(uJ<0)&&1<(uK=username.indexOf("]"))-uJ&&uK-uJ<=8?username.substring(uJ+1,uK).toUpperCase().trim():null}, leaderboardFilter.parseClanFromPlayerName = this.uI;`);
}
{ // Hovering tooltip
replaceRawCode("this.click=function(g8,g9,tE){var fT=aj.fU(g8),fV=aj.fW(g9),fX=aj.fY(fT,fV),fZ=aj.fa(fX);return!(!aj.fb(fT,fV)||(fT=(b7.cv.fv()?.025:.0144)*aK.fw,fV=performance.now(),Math.abs(g8-uu)>fT)||Math.abs(g9-uv)>fT||dY+500<fV)&&(dY=fV,tE&&function(g8,g9,fZ){a2.eb(fZ)||-1===(g8=ak.ff.vR(g8,g9))?k.vQ(fZ):k.vS(g8)}(g8,g9,fZ),",
`hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = aj.fU(mouseX), coordY = aj.fW(mouseY),
coord = aj.fY(coordX, coordY), point = aj.fa(coord);
if (coordX < 0 || coordY < 0) return;
k.vQ(point);
}
this.click = function(g8, g9, tE) {
var fT = aj.fU(g8),
fV = aj.fW(g9),
fX = aj.fY(fT, fV),
fZ = aj.fa(fX);
return !(!aj.fb(fT, fV) || (fT = (b7.cv.fv() ? .025 : .0144) * aK.fw, fV = performance.now(), Math.abs(g8 - uu) > fT) || Math.abs(g9 - uv) > fT || dY + 500 < fV) && (dY = fV, tE && function(g8, g9, fZ) {
a2.eb(fZ) || -1 === (g8 = ak.ff.vR(g8, g9)) ? k.vQ(fZ) : k.vS(g8)
}(g8, g9, fZ),`)
replaceRawCode("aK.nH=(window.devicePixelRatio||1)*aEr,",
`aK.nH = (window.devicePixelRatio || 1) * aEr, hoveringTooltip.canvasPixelScale = aK.nH,`)
}
// Disable built-in Territorial.io error reporting
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
2024-03-30 02:19:48 -07:00
console.log('Removing ads...');
// Remove ads
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script = script.replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js','');
console.log("Formatting code...");
exposeVarsToGlobalScope = true;
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
script = script.slice("(function () {".length, -"})();".length);
script = beautify(script, {
"indent_size": "1",
"indent_char": "\t",
"max_preserve_newlines": "5",
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
"indent_scripts": "normal",
"brace_style": "collapse",
//"brace_style": "expand",
"space_before_conditional": true,
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": "250",
"indent_inner_html": false,
"comma_first": false,
"e4x": false,
"indent_empty_lines": false
});
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fs.writeFileSync("./build/game.js", script);
console.log("Wrote ./build/game.js");
console.log("Build done");