FXclient-mirror/static/fx_core.js

144 lines
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JavaScript
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const fx_version = '0.6.0.2'; // FX Client Version
const fx_update = 'Feb 3'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0;
console.log('Couldn\'t find a saved win data. creating one...');
} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
var wins_counter = localStorage.getItem("fx_winCount");
}
var settings = {
"fontName": "Trebuchet MS",
"showBotDonations": false,
"hideAllLinks": false,
"realisticNames": false,
//"customMapFileBtn": true
};
var settingsManager = new (function() {
var inputFields = {
fontName: document.getElementById("settings_fontname")
};
var checkboxFields = {
//showBotDonations: document.getElementById("settings_donations_bots"),
hideAllLinks: document.getElementById("settings_hidealllinks"),
realisticNames: document.getElementById("settings_realisticnames"),
//customMapFileBtn: document.getElementById("settings_custommapfileinput")
};
this.save = function() {
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
this.applySettings();
WindowManager.closeWindow("settings");
localStorage.setItem("fx_settings", JSON.stringify(settings));
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
window.location.reload();
};
this.syncFields = function() {
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
};
this.resetAll = function() {
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
localStorage.removeItem("fx_settings");
window.location.reload();
};
this.applySettings = function() {
//setVarByName("bu", "px " + settings.fontName);
};
});
function removeWins() {
var confirm1 = confirm('Do you really want to reset your Wins?');
if (confirm1) {
wins_counter = 0;
localStorage.removeItem('fx_winCount');
alert("Successfully reset wins");
}
}
var WindowManager = new (function() {
var windows = {};
this.add = function(newWindow) {
windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false;
};
this.openWindow = function(windowName, ...args) {
if (windows[windowName].isOpen === true) return;
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
windows[windowName].isOpen = true;
windows[windowName].element.style.display = null;
};
this.closeWindow = function(windowName) {
if (windows[windowName].isOpen === false) return;
windows[windowName].isOpen = false;
windows[windowName].element.style.display = "none";
};
this.closeAll = function() {
Object.values(windows).forEach(function(windowObj) {
WindowManager.closeWindow(windowObj.name);
});
};
});
WindowManager.add({
name: "settings",
element: document.querySelector(".settings"),
beforeOpen: function() { settingsManager.syncFields(); }
});
WindowManager.add({
name: "donationHistory",
element: document.querySelector("#donationhistory"),
beforeOpen: function(isSingleplayer) {
document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
}
});
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll);
var settingsGearIcon = document.createElement('img');
settingsGearIcon.setAttribute('src', 'geari_white.png');
var donationsTracker = new (function(){
this.donationHistory = Array(512);
// fill the array with empty arrays with length of 3
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
// from inside of game:
// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
this.logDonation = function(senderID, receiverID, amount) {
const donationInfo = [senderID, receiverID, amount];
this.donationHistory[receiverID].push(donationInfo);
this.donationHistory[senderID].push(donationInfo);
};
this.getRecipientHistoryOf = function(playerID) {
return this.donationHistory[playerID];
};
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
});
// usage from inside: displayDonationsHistory(Y, gE);
function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
var history = donationsTracker.getRecipientHistoryOf(playerID);
console.log("History for " + playerNames[playerID] + ":");
console.log(history);
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + playerNames[playerID];
var historyText = "";
history.reverse();
if (history.length > 0) history.forEach(function(historyItem, index) {
if (playerID === historyItem[1]) historyText += `${(history.length - index)}. Received ${historyItem[2]} resources from ${playerNames[historyItem[0]]}<br>`;
else historyText += `${(history.length - index)}. Sent ${historyItem[2]} resources to ${playerNames[historyItem[1]]}<br>`;
});
else historyText = "Nothing to display";
document.querySelector("#donationhistory p#donationhistory_text").innerHTML = historyText;
WindowManager.openWindow("donationHistory", isSingleplayer);
}
var utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerBalances, playerTerritories, playerID) {
return (Math.floor((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100) + "%");
};
});
if (localStorage.getItem("fx_settings") !== null) {
settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
}
//settingsManager.applySettings();
console.log('Successfully loaded FX Client');